Questions tagged [uv-mapping]
The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficient and compact way of texturing objects.
191 questions
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Is there any way at all to correctly texture an 8-vertex cube?
I have an 8 vertex cube whose vertices are defined like so:
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UV offset moves over time that can change speed
In Unity, using URP/Shader Graph, I have a peculiar problem. I have a warp tunnel that has a texture and a shader "animation" to make it appear as if the player is moving forward through it. ...
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How can I use a single texture without it repeating on each face of a cube?
I am trying to show a single image on one side of a cube in Unity.
But the texture keeps repeating, even if I set the bitmap texture settings to "clamp" instead of "repeat / wrap". ...
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UV map shift for VFX & shaders
(I would like to say right away that I personally am not a programmer and may not be so competent in what is said below.)
My friend and I are creating a small "game" engine. We have a task ...
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how to import uv maps into unity?
Im trying to create a model using blender and import it to unity. I can import the model and get the texture working but the texture uv map is not correct. I have a uv layout map file I exported but ...
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What is the purpose of Uv_clipping in godot?
Can anyone tell me what is the purpose of uv_clipping property of rendering section in tilemap in godot with example? I don't understand what's the use of this property
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If UV coordinate is Vector2, then why does UV node in shader graph output Vector4?
I'm new to shader, so please pardon my lack of knowledge. I am trying to understand what does UV node do in shader graph. I tried searching on google and in https://docs.unity3d.com/Packages/com.unity....
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Custom Mesh with single texture - suspected uv issues
I created a script that allows me to change my meshes configuration while the app is running. I don't know meshes all that well and am running into issues with texturing. How do I need to set my uv's ...
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Skybox looks distorted when camera nears sides of the cube
I created a cubemap for skybox, but there were problems with displaying UV for it. when I appear in the world, everything looks fine as it should, BUT when I approach one of the sides of the cube, its ...
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Unity texture shows UV border
I have a photogrammetry asset whose UV is, like most photogrammetry assets, a mess.
And when I import this asset into Unity, the texture shows clear borders at the place where the UV is not connected, ...
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How are the unwrapped textures created?
For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
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Quadtree UV mapping texture
I need help coming up with dynamic uv values (general formula) so that my texture looks continuous through all levels of my quadtree. level 0-1 works perfectly, level 1 subdivision looks great. but ...
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D3D12: how to enable perspective correction when interpolating UV coordinates?
Good morning,
I am currently running into a UV interpolation issue with D3D12 that looks like this:
Is there something that needs to be set when initialising the pipeline so that the GPU does the ...
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Simple deform modifier (bend) preserve UVs
What is the best way to minimise stretch when bending a plane? I'm making a road kitbash to use in Unity and would like the road markings to remain a consistent size when the road bends (I'm using ...
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Generating UVs for an annular sector/ wedge-shaped procedural mesh
I am using code to generate a mesh to show the firing arcs for a tabletop-style game I am working on. But when applying a material to it, I only get a solid color.
Here you can see the custom mesh ...