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Questions tagged [uv-mapping]

The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficient and compact way of texturing objects.

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1 answer
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I have an 8 vertex cube whose vertices are defined like so: ...
CPlus's user avatar
  • 153
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1 answer
154 views

In Unity, using URP/Shader Graph, I have a peculiar problem. I have a warp tunnel that has a texture and a shader "animation" to make it appear as if the player is moving forward through it. ...
Battle's user avatar
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1 answer
278 views

I am trying to show a single image on one side of a cube in Unity. But the texture keeps repeating, even if I set the bitmap texture settings to "clamp" instead of "repeat / wrap". ...
Kokodoko's user avatar
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0 answers
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(I would like to say right away that I personally am not a programmer and may not be so competent in what is said below.) My friend and I are creating a small "game" engine. We have a task ...
InkCg's user avatar
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1 answer
551 views

Im trying to create a model using blender and import it to unity. I can import the model and get the texture working but the texture uv map is not correct. I have a uv layout map file I exported but ...
George's user avatar
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1 vote
1 answer
532 views

Can anyone tell me what is the purpose of uv_clipping property of rendering section in tilemap in godot with example? I don't understand what's the use of this property
saad virk's user avatar
3 votes
1 answer
1k views

I'm new to shader, so please pardon my lack of knowledge. I am trying to understand what does UV node do in shader graph. I tried searching on google and in https://docs.unity3d.com/Packages/com.unity....
pi squared's user avatar
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1 answer
110 views

I created a script that allows me to change my meshes configuration while the app is running. I don't know meshes all that well and am running into issues with texturing. How do I need to set my uv's ...
Jacksonkr's user avatar
  • 259
0 votes
2 answers
233 views

I created a cubemap for skybox, but there were problems with displaying UV for it. when I appear in the world, everything looks fine as it should, BUT when I approach one of the sides of the cube, its ...
Roolld's user avatar
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1 vote
1 answer
432 views

I have a photogrammetry asset whose UV is, like most photogrammetry assets, a mess. And when I import this asset into Unity, the texture shows clear borders at the place where the UV is not connected, ...
Amarth Gûl's user avatar
1 vote
1 answer
1k views

For many years really, I have been slowly learning game dev and asset creation (3d modelling etc). After much time, I am becoming reasonably skilled at modelling and writing code for games. However, ...
I_Keep_Trying's user avatar
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1 answer
270 views

I need help coming up with dynamic uv values (general formula) so that my texture looks continuous through all levels of my quadtree. level 0-1 works perfectly, level 1 subdivision looks great. but ...
Miguel Myers's user avatar
1 vote
1 answer
617 views

Good morning, I am currently running into a UV interpolation issue with D3D12 that looks like this: Is there something that needs to be set when initialising the pipeline so that the GPU does the ...
Mike Tearon's user avatar
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1 answer
194 views

What is the best way to minimise stretch when bending a plane? I'm making a road kitbash to use in Unity and would like the road markings to remain a consistent size when the road bends (I'm using ...
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1 answer
497 views

I am using code to generate a mesh to show the firing arcs for a tabletop-style game I am working on. But when applying a material to it, I only get a solid color. Here you can see the custom mesh ...
Thom Foxx's user avatar

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