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Questions tagged [map-editor]

1 vote
0 answers
157 views

I create maps like this, where each tile's data is represented in hexadecimal format: ...
M 027's user avatar
  • 125
0 votes
1 answer
80 views

I know in some graphical apps, user can measure object size by dragging the mouse. and the editor draws a line and shows the size. It's a really helpful feature. is it a feature implemented in unity ...
virtouso's user avatar
  • 2,680
0 votes
1 answer
236 views

I have UProceduralMeshComponent that I generate in editor from data entered by level designer. Now I need to save it to level file in editor to load it in runtime without generating new mesh again. Is ...
Robotex's user avatar
  • 251
0 votes
0 answers
22 views

I want to highlight all items inside of an area in editor view like the picture below. I'm writing a procedural generator and want to show where the user is going to draw. I could do this in a post ...
user2927848's user avatar
3 votes
1 answer
129 views

I made a game a year ago featuring a custom scripting language, but I realised that it took far too long to actually make the language and there were many commands that were very rarely used. I'm ...
Apollo Johnson's user avatar
0 votes
1 answer
197 views

I've been using Tiled for my game engine but for objects I have to use points on an object layer and give it a name and use that to create map items in-game. This is really inefficient as I don't want ...
BBQGiraffe's user avatar
0 votes
1 answer
720 views

I'm currently building a maze game in unity 3d and after building a few levels by placing and repositioning cubes by hand as walls, I think, that it would be nice if there was a tool to place walls, ...
Retr0 MrWave's user avatar
1 vote
0 answers
111 views

I'm looking to make a map editor for a 2D strategy tile-based game (I am using OpenGL with SDL and writing the game in C). My game levels are made up of a set amount of different tiles, like a river ...
kpage's user avatar
  • 11
0 votes
1 answer
2k views

I want to create a isometric tile map editor just like the one shown in the images ( pictures are from the game Zoo Tycoon ). I know how to render the tiles when there is only one Z value ( zero ), ...
Yamahari's user avatar
  • 103
4 votes
5 answers
6k views

Right now it is quite hard in Unity 2017.2 to track where is the (0, 0) coordinate in the tilemap editor, when painting. I tend to use a displayable dummy game ...
Luis Masuelli's user avatar
34 votes
6 answers
7k views

15 years ago, in 2002, Warcraft 3 was released. Aside from being a great RTS game, it had lived for years past its release mostly due its World Editor - a fully-functional industrial-grade Map Editor ...
altskop's user avatar
  • 2,053
0 votes
1 answer
682 views

I've finished programming the car (acceleration, etc) and now I'll start developing a track editor of some sort. The thing is: I have no idea how I'm going to do that. How would you do it? Perhaps ...
Ericson Willians's user avatar
1 vote
1 answer
431 views

I am building a map for a game... I am making most of the buildings with cubes. When I move a cube next to another one they go through each other... Which creates flickering. This is making it very ...
Idk lol's user avatar
  • 11
0 votes
0 answers
268 views

We're trying to make a level editor for a 3D game that involves walking around outdoor environments. In many ways a heightmap satisfies the game's needs, but it also falls short in several ways, so we'...
Geo's user avatar
  • 161
1 vote
2 answers
1k views

I'm making a map editor for further RTS game (2D), something like the first StarCraft Editor. Terrain tiles will be a rhombuses. So I'll probably just make an 2D array with intigers, that corresponds ...
Maras's user avatar
  • 217

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