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Questions tagged [world-editor]

1 vote
1 answer
70 views

I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
ostef's user avatar
  • 21
0 votes
1 answer
205 views

To store specific data unique to each tile type, what is the best way to do this? Say a tile has an ID corresponding to data concerning its name, block strength, texture, health, etc; how could this ...
DAG3223's user avatar
1 vote
1 answer
658 views

Warcraft III (WC3) had a lovely map editor that allowed for a whole lot of stuff, yes (this was the best result I could squeeze out of Google), but what to me stood out the most and what I played with ...
tomsseisums's user avatar
  • 3,366
0 votes
0 answers
22 views

I want to highlight all items inside of an area in editor view like the picture below. I'm writing a procedural generator and want to show where the user is going to draw. I could do this in a post ...
user2927848's user avatar
0 votes
0 answers
412 views

The main problem I’m facing is how I can, given a spot on a terrain mesh (x and z coordinates) change the mesh so that the surrounding points also change height but will be less affected. What’s ...
Elijah Villarmia's user avatar
0 votes
1 answer
103 views

I have 200 prefabs and a scene with an infinite flat plane. I want to allow user to edit the scene - add, remove, rotate, place that prefabs and save/load resulting "scene" in some custom format. ...
Blender's user avatar
  • 101
0 votes
2 answers
136 views

I am making an online single-player game (open beta here) with a huge emphasis on content creation and world design (sort of like Super Mario Maker or Little Big Planet but more designed for adventure ...
IndigoFenix's user avatar
1 vote
1 answer
1k views

I am creating a terrain editor and creator for in our game, in which we should be able to create hills and dales, create different shapes(forms) in the terrain etc. I came up with 2 approaches on ...
user avatar
7 votes
6 answers
5k views

I created a level loader that loads levels saved in an XML format. This means I am using an XML parser to read the levels. It works, but slightly bigger levels take too long to load. So now I am ...
user avatar
1 vote
0 answers
472 views

Frameworks like Phaser or Pixi support tilemaps, but I'm curious if that is already enough to get a map where the player can change everything that he wishes. I'm also not sure if browsers would be ...
user96078's user avatar
7 votes
2 answers
10k views

As a disclaimer before my real question, I have little experience in game development, only basic Unity knowledge. I noticed a lot of games are based on real world places and cities, for example GTA ...
Kevin's user avatar
  • 171
0 votes
1 answer
4k views

I would like to create a basic 2d graphics program to do very simple editing of in game assets. My question, starting out how could I represent the canvas? Let's say I know i'll need a canvas ...
steffan's user avatar
2 votes
1 answer
527 views

I have been studying Java for almost a year and have been trying to develop a game using jMonkey. I have tried Unity before but since I only know Java I decided to go with jMonkey. My problem is that ...
Johan's user avatar
  • 121
4 votes
2 answers
5k views

I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses ...
Cristopher Sosa's user avatar
2 votes
2 answers
5k views

This question has probably been answered before but I've not been able to find the answer, since I'm not able to frame the question with brevity. So the whole question is :- The worlds/levels that ...
Siddharth Kumar's user avatar

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