Questions tagged [world-editor]
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17 questions
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Gizmo scaling with arbitrary reference coordinate system
I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
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What is the best way to store unique data for tile types?
To store specific data unique to each tile type, what is the best way to do this?
Say a tile has an ID corresponding to data concerning its name, block strength, texture, health, etc; how could this ...
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What kind/type was the 3D terrain editor of Warcraft 3's World Editor? How it worked? [closed]
Warcraft III (WC3) had a lovely map editor that allowed for a whole lot of stuff, yes (this was the best result I could squeeze out of Google), but what to me stood out the most and what I played with ...
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Highlighting all items inside a volume in editor view
I want to highlight all items inside of an area in editor view like the picture below. I'm writing a procedural generator and want to show where the user is going to draw. I could do this in a post ...
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Terrain deformation via mouse in real time using OpenGL
The main problem I’m facing is how I can, given a spot on a terrain mesh (x and z coordinates) change the mesh so that the surrounding points also change height but will be less affected. What’s ...
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How can I add an in-game level editor?
I have 200 prefabs and a scene with an infinite flat plane.
I want to allow user to edit the scene - add, remove, rotate, place that prefabs and save/load resulting "scene" in some custom format.
...
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2
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Average points per second in a world editing game
I am making an online single-player game (open beta here) with a huge emphasis on content creation and world design (sort of like Super Mario Maker or Little Big Planet but more designed for adventure ...
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Use heightmaps or direct vertex manipulation for runtime terrain editing in UE4?
I am creating a terrain editor and creator for in our game, in which we should be able to create hills and dales, create different shapes(forms) in the terrain etc. I came up with 2 approaches on ...
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How can I speed up slow loading of big levels?
I created a level loader that loads levels saved in an XML format. This means I am using an XML parser to read the levels. It works, but slightly bigger levels take too long to load. So now I am ...
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Creating 2D worldbuilding games like Terraria or Starbound in frameworks like PhaserJS or PixiJS? [closed]
Frameworks like Phaser or Pixi support tilemaps, but I'm curious if that is already enough to get a map where the player can change everything that he wishes. I'm also not sure if browsers would be ...
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How to make a map (game world) based on a real world place or city?
As a disclaimer before my real question, I have little experience in game development, only basic Unity knowledge.
I noticed a lot of games are based on real world places and cities, for example GTA ...
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2d canvas representation in c++ code
I would like to create a basic 2d graphics program to do very simple editing of in game assets.
My question, starting out how could I represent the canvas?
Let's say I know i'll need a canvas ...
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Alternative to world/terrain editing with jmonkey
I have been studying Java for almost a year and have been trying to develop a game using jMonkey. I have tried Unity before but since I only know Java I decided to go with jMonkey.
My problem is that ...
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C++ property system interface for game editors (reflection system)
I have designed an reusable game engine for an project, and their functionality is like this:
Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses ...
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What tools/software are used to make the environments/levels/maps in games? [closed]
This question has probably been answered before but I've not been able to find the answer, since I'm not able to frame the question with brevity.
So the whole question is :- The worlds/levels that ...