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Questions tagged [text-based]

A game which eschews the use of graphics and instead relies on text to descriptively illustrate the world. Often involves parsing text input from the player to determine action.

9 votes
8 answers
4k views

I’m working on a text based and turn based roguelite. I want to have some way of requiring more skill than just mastery of the characters abilities. The dilemma I’m facing is that I’m not sure how to ...
AAustralis's user avatar
0 votes
1 answer
114 views

My text-based game will be a sims clone. I'm having problems though deciding what resources the player should start out with. I'm wanting to implement a form of the legacy challenge from the Sims 2, ...
user avatar
0 votes
1 answer
345 views

Basically, I'm trying to make a text-bases sims-like game. Obviously, making a text version of a graphical game while keeping it actually interesting to play is proving quite difficult. One of my ...
user avatar
2 votes
1 answer
232 views

I'm wanting to make a text-based game, it'll be about managing families like the sims games. I'm running into innumerable problems with such. One is how to make it turn-based. I know its technically ...
user avatar
3 votes
1 answer
651 views

I've been fascinated by this talk ever since I watched it: GDC Vault Jon Ingold (Inkle) - Narrative Sorcery: Coherent Storytelling in an Open World It proposes an implementation to simplify the ...
Daniel Kaplan's user avatar
0 votes
1 answer
642 views

I'm trying to make a Multi User Dungeon (MUD) game, and obviously a pre-requisite to that is a server. I've seen stuff like this: ...
Henery Johnson's user avatar
0 votes
0 answers
142 views

I have a client, and it's basically a potato client. What I mean by that is it's code is something like this: (This is a junky version of the code, just to make a point) ...
Henery Johnson's user avatar
2 votes
2 answers
2k views

I'm writing a Text-RPG and I have set up a ScrollRect where new paragraphs and choices are added and removed at every turn. This makes the size of the Content change constantly, which I handle with a ...
ireth92's user avatar
  • 91
0 votes
1 answer
359 views

So i plan on doing a text based adventure game in java. And right now iam planning my game. I came up with different types of player (exp. attacker, defender. etc) weapons, potions (health potions, ...
vampsz's user avatar
  • 15
0 votes
1 answer
203 views

I'm trying to view 3D objects in a terminal. Everything was looking good until I implemented lighting. I'm using shadow rays to determine where the object should be lit. Although it's working I don't ...
Hamza Nasab's user avatar
0 votes
2 answers
913 views

I want my C program to update the console every second, and it was working fine until I tried to handle input. Now the program halts since it waits an input from the user. How can I do this? ...
AliTeo's user avatar
  • 35
2 votes
2 answers
499 views

I would like to implement a simple game logic engine that is agnostic to the rendering system, but I don't know how to do that, really... so I would like to have advise and know the state of the art! ...
Marie Cunnie's user avatar
0 votes
1 answer
257 views

I decided to learn how to make games during this quarantine. I am reading Mission Python, a book that teaches how to make games using python and pygame. I'm halfway through it, but the game only has ...
BeastSlayer's user avatar
0 votes
2 answers
350 views

I’m coding a text-based RPG and I have my controls working: I have a string checking what you write in against an array of if statements. It can get it right with ...
Tj Stringer's user avatar
0 votes
0 answers
73 views

I'm not very experienced with web languages, but I know a little bit of JavaScript. I'm working on creating a text-based rpg in HTML and need a way to modify dialogues for main story or quest ...
Al.'s user avatar
  • 1

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