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Questions tagged [three.js]

Three.js is a JavaScript 3D Library which makes use of WebGL

0 votes
1 answer
54 views

I’m in the process of designing a threejs-based webxr engine for simple VR games. Right now, I’m working on implementing physics with cannon-es, but I’m struggling to figure out how to sync the player’...
Blue Herring's user avatar
0 votes
0 answers
88 views

I am trying to make a game slimier to Minecraft, where there is a world of blocks, and a player that can walk, jump, and place blocks. Lately, I've been struggling to get collision detection between ...
Alex's user avatar
  • 177
13 votes
1 answer
4k views

I am developing an RTS game with boats, the boats can shoot very frequently and I am having a hard time dealing with the explosion sounds. I am using three.js and the audio API it has that uses the ...
Gabriel Machado's user avatar
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0 answers
46 views

I posted this on stackoverflow, then thought it might be better here where the gamedev experts are: I am experimenting with threejs and react three fibre. I have a box which I am sending around a ...
Neil's user avatar
  • 153
3 votes
1 answer
801 views

I'm currently working on a Three.js project, and I'm aiming to create a seamless cube map. To achieve this, I created six planes and assembled them into a cube. Then, I utilized a shader to generate ...
Miguel Myers's user avatar
0 votes
1 answer
129 views

In my project, I have created a normalized cube using six plane meshes. To improve its visual quality, I added a displacement texture and calculated the normals for that texture to ensure proper ...
Memory1's user avatar
1 vote
2 answers
390 views

I would like to develop a simple and small game for WebXR so that Quest, Index, etc. can play it. I would eventually like to be able to put it on the Quest store and Steam. Is there a way to publish a ...
Imperial A's user avatar
1 vote
1 answer
665 views

When I rotate the camera some of my blender models become transparent from different angles. They are gltf models Here is the Python to save the gltfs ...
Zack Younger's user avatar
0 votes
0 answers
107 views

Using the standard three.js FPS example of octree implementation with a more advanced mesh, crashes the page on load. My first idea is to write a few functions to save the octee data to a file, then ...
B''H Bi'ezras -- Boruch Hashem's user avatar
0 votes
1 answer
262 views

I'm building a very basic 3D multiplayer game using Three.js and Socket.io where all the player does is move in an environment. Considering there will be ~ 100 players in a single room and all data ...
bhachawl2298's user avatar
0 votes
1 answer
188 views

Im creating a game with React and Three.js and vanilla Javascript, i have several clases, representing objects in the game, do i need to create a camera, scene, renderer for each class or i simply ...
Jorge Carretero's user avatar
1 vote
0 answers
638 views

Trying to get a "semi" realistic aircraft simulator. I'm pulling my hair out because I just can't get the math right. I'm not looking for super realistic but want to at least get some ...
K2xL's user avatar
  • 111
0 votes
0 answers
132 views

In this three.js Text example they animate text, i am trying to implement it on React/Three.js but i got the error TypeError: can't access property "length", geometry.faces is undefined in ...
Jorge Carretero's user avatar
0 votes
1 answer
186 views

So I have this plane generated with two different Perlin noises. It has mainly 3 regions, divided by color. I want to smooth out the lines, to create a "gradient" so there are no abrupt ...
alon's user avatar
  • 5
1 vote
0 answers
126 views

I'm trying to calculate an uniformly accelerated rotation for the autopilot module in my 3d space game shooter. The autopilot should fly the spaceship to any given point in the 3d space on the ...
user2850375's user avatar

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