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Questions tagged [tilesets]

0 votes
0 answers
62 views

I have my OpenStreetMap data exported using QGIS as a gltf file, and I'm trying to align it with Cesium 3d tiles for my high resolution model. The problem is that both have different coordinate ...
cluck ham's user avatar
0 votes
1 answer
284 views

I'm trying to set up autotiling for this tileset in Godot: I set the peering bits like this: However, when I try to place the terrain tiles, all I get is this mess: What am I doing wrong?
Life4Gaming's user avatar
5 votes
1 answer
372 views

When digging through Starbound's assets, the assets for dirt had two rows. A top row that was 8x8 pixels and a bottom that was 12x12 (See image): Now I know that they're not just simply being placed ...
Robert I Renode's user avatar
1 vote
0 answers
149 views

Around 35 seconds into this video, three commonly used tilesets are mentioned: "15-piece, 47-piece, Reduced." The video points out some issues with these tilesets, but it doesn't seem to ...
shingo.nakanishi's user avatar
0 votes
1 answer
101 views

I load a large tileset image in at the start of my program. To draw the game world, I loop over a 2D array of tile IDs and based on that ID I cut out a 16x16 portion from the tileset and draw that as ...
ChocolateCyanide's user avatar
1 vote
1 answer
494 views

If I have the following: sample of code showing exported properties: [Export] public TileSet TileSet { get; set; } [Export] public string TileName { get; set; } ...
Alexander Trauzzi's user avatar
0 votes
0 answers
88 views

I just got into making a pixel art platformer for fun and I wanted it to work so that I could have a scrolling parallax background and also a tile set for the actual level to be played on. I ...
Aiden's user avatar
  • 1
3 votes
1 answer
4k views

My idea is to mark a cell as "occupied" when a character is in that cell doing something so no other character can be on that cell working. My first thought was to set a ...
Alex CB's user avatar
  • 386
1 vote
2 answers
1k views

Blob tiles are autotiles that match edges and corners. I know that for two different kinds of tiles, I need 47 * 2 tiles. But I have three different kinds of tiles. I thought that I needed 47 * 3! ...
Emily's user avatar
  • 21
2 votes
1 answer
4k views

I am using Cup Noobles's Sprout Lands asset pack for my small game. I want to use the wooden house tileset, but I am confused about how to set up its Autotile bitmask in Godot. How can I achieve this?
josie's user avatar
  • 23
1 vote
0 answers
233 views

I'm taking a look at a isometric asset pack from Kenney, and all the images are 512x256..even images with just a small barrel in it. Seems like a lot of space is wasted? Is this good practice, to keep ...
Oli's user avatar
  • 115
1 vote
1 answer
807 views

I am having an issue with texture bleeding, I am getting these lines that border each tile: I have tried to solve the issue by rounding/flooring, but that does not work either. The texture atlas has ...
Macho Onion's user avatar
3 votes
0 answers
350 views

I am trying to make a tileset. I made some tiles by hand in GIMP using one of the included pencil shapes. I would like to automate the process. They need to fit in the square and have the features you ...
SPL's user avatar
  • 107
0 votes
0 answers
864 views

I have a tilemap in png form from Pyxel Edit I want to put in Unity. I tried to just use the png but I realized I can't do that and am now stuck. The backgrounds are not there because I used a decent ...
cyberguy's user avatar
0 votes
0 answers
1k views

So let's say I have a tilemap 5 x 5, which equals 25 tiles. How can I divide my tilemap into 25 different images? I'm using tiled, but I don't know if it is possible to do it on there or if I need to ...
bot 2's user avatar
  • 1

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