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Questions tagged [parallax-scrolling]

An illusion technique for scrolling backgrounds which allows for a finer simulation of depth in 2D graphics.

2 votes
2 answers
141 views

everyone. I am working on a game that relies pretty substantially on "faking" 3D by using different parallaxing and polygonal transform techniques. In a current example, I am working on a ...
Peanut's user avatar
  • 21
0 votes
0 answers
88 views

I just got into making a pixel art platformer for fun and I wanted it to work so that I could have a scrolling parallax background and also a tile set for the actual level to be played on. I ...
Aiden's user avatar
  • 1
0 votes
1 answer
253 views

What I am trying to accomplish: I want to add a parallax effect to the background of my game. I am working in 3D space with a perspective camera. Why: The reason that I want to add a parallax ...
PayasoPrince's user avatar
0 votes
0 answers
231 views

I have a background that I'd like to remain in the same position relative to the camera along the y-axis, but scroll in parallax along the x-axis. The x-axis parallax part I was able to implement just ...
Mav's user avatar
  • 99
0 votes
2 answers
537 views

Implementing parallax scrolling is easy enough. This question is about improving its presentation. Hand-tuning some parallax scroll factors on multiple layers works, but parallax scrolling is meant to ...
Loospie's user avatar
  • 191
3 votes
2 answers
4k views

I have started learning to use godot and I've created simple 2D scene with a spaceship that you can control. I want to add some background so that you can see if you're flying or stopped. I made an ...
Tomáš Zato's user avatar
1 vote
0 answers
96 views

First of all I'm going to say that I'm not trying to blow my own trumpet or anything but usually I'm able to figure this stuff out on my own. But as for now I'm fully stumped. Maybe I'm having a mind ...
Infin8y Games's user avatar
0 votes
1 answer
256 views

coding noob 3D artist here. I'm trying to create a scrolling parallax background with 3D objects, I have it set so that when it scrolls off screen, it resets it's position off screen on the opposite ...
3D Artist's user avatar
0 votes
1 answer
599 views

I am trying to replicate the endless scrolling of slither.io but, I can't figure out how to implement it. Since the players can move to any direction and the background needs to be available during ...
Carlos's user avatar
  • 101
0 votes
1 answer
3k views

I am trying to change texture offset in a material by a script to create a parallax effect, but it doesn't move a bit no matter what I am trying. Any tips for this case? Or am I missing something?
Random generalist's user avatar
0 votes
2 answers
452 views

I have created a game where I am moving my player on a platform. The car moves fine on the platform and the camera follows the car as well. My problem is that I wanted my background to move slowly. I ...
Adnan Nazir's user avatar
0 votes
0 answers
130 views

I am making a 2D side-scroller racing game. The Player is a car that moves on a 2D terrain already created. The Camera follows the Player. I also wanted to created more depth by making the background ...
Adnan Nazir's user avatar
2 votes
2 answers
982 views

I currently switched from LWJGL to LibGDX. In LWJGL I had a shader to do parallax scrolling by simply adding an offset to the texture coordinates and it worked fine, the texture repeated itself when ...
kalidali's user avatar
  • 333
0 votes
2 answers
1k views

I'm starting with Libgdx and I would like to make my ParallaxBackground move following my player. I am using a TiledMap along with Scene2d, and have the camera follow the sprite of my player. I'm ...
LizardStd's user avatar
1 vote
0 answers
1k views

I'm wondering how to imitate the camera movement like in the gif below. It´s from a Android game. This game for example (via GIPHY) Actually, I am not sure if this can be called a parallax effect, ...
chick3n0x07CC's user avatar

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