Dolphin
The specific instructions are: Add animation to the upcoming baby dolphin
| Health points |
10HP |
|---|---|
| Behavior |
Neutral (adult) |
| Mob type | |
| Attack strength |
Easy: 2.5HP × 1.25 |
| Hitbox size |
Adult: |
| Speed |
1.2 |
| Spawn | |
| Usable items |
{
"title": "Dolphin",
"rows": [
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral (adult)<br> Passive (baby)",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 1.25</span><br>Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span><br>Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 2.25</span>",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 0.6 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.39 blocks<br>Width: 0.585 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "1.2",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Dolphin Spawn Egg"
],
"images": [
"Dolphin.gif",
"Dolphin.gif",
"Baby Dolphin.png"
]
}
Dolphins are aquatic neutral mobs that live in non-frozen oceans. They grant a speed boost to players that swim near them and follow the player while swimming.
Spawning
[edit | edit source]Dolphins are found in groups (pods) of 1-2[JE only] or 3-5[BE only] in all ocean biomes, excluding frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to squid and nautiluses.
In Java Edition, dolphins, squids, and nautiluses together make up the water creatures mob cap.
Dolphins have a 10% chance to spawn as a baby.
| Category: Water creature[JE only] Creature[BE only] | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 1⁄3 | 33.33% | 1–2 | 7 | 3–5 | |
| 1⁄3 | 33.33% | 1–2 | 7 | 3–5 | |
| 2⁄12 | 16.67% | 1–2 | 7 | 3–5 | |
| 2⁄14 | 14.29% | 1–2 | 7 | 3–5 | |
| 2⁄22 | 9.09% | 1–2 | 7 | 3–5 | |
| — | — | — | 7 | 3–5 | |
| — | — | — | 7 | 3–5 | |
Drops
[edit | edit source]On death
[edit | edit source]| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Cooked Cod[B] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Cooked Cod[B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Cod[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Cooked Cod[B] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Cod[A] | 0.50 | 1.00 | 1.50 | 2.00 | |
| Cooked Cod[B] | 0.50 | 1.00 | 1.50 | 2.00 | |
- ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Cooked Cod[B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Cooked Cod[B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Cod[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Cooked Cod[B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Cod[A] | 0.50 | 0.75 | 1.00 | 1.25 | |
| Cooked Cod[B] | 0.50 | 0.75 | 1.00 | 1.25 | |
- 1–3XP, if kill credit is given to the player.
Killing a baby dolphin yields neither items nor experience.
Behavior
[edit | edit source]
Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats but don't give the speed boost effect.
Players who sprint-swim within a 9 block spherical radius of a dolphin receive a swimming speed boost for 5 seconds, replenished as long as the player continues to sprint-swim within a 15 block spherical radius of a dolphin. Invisibility reduces both of these ranges like normal, based on the amount of armor the player is wearing. In Java Edition, the speed boost is granted by the Dolphin's Grace effect, while in Bedrock Edition the player simply gets the speed boost without a status effect. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances.
In Java Edition, dolphins are lured by dropped items that are inside nearby water blocks, picking them up, throwing around and chasing after them. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of drowning.[1] If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, or a bubble column, the dolphin is prevented from drowning.
When a player or another mob hits a dolphin (unless the dolphin is killed in one hit in Java Edition), the whole pod retaliates, attacking all at once, similar to wolves and zombified piglins. Hostile dolphins remain hostile even if they are fed fish. Hostile dolphins are far more vicious in Bedrock Edition.
When dolphins are fed raw cod or raw salmon, they swim to the nearest shipwreck or ocean ruins; in Java Edition, the structures a dolphin can locate are defined in the dolphin_located tag. Dolphins also avoid guardians and elder guardians.
Unlike most “animal” mobs, dolphins cannot breed. Baby dolphins can only be found when they naturally spawn. A baby dolphin eventually turns into an adult after 24000 ticks (20 minutes), and its growth time can be accelerated by 10% each time it is fed fish. A baby dolphin fed a fish once per second grows up in approximately 48 seconds using 47 fish.
Dolphins do not deal any damage in Peaceful difficulty and are completely passive.
Unlike other neutral mobs, dolphins don't count towards the AngryAt tag.[2][3][4]
Weaknesses
[edit | edit source]If a dolphin leaves the water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during rain. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.
They cannot survive without air, so if they stay submerged for about four minutes, they begin drowning. The water breathing effect prevents them from drowning.
Like most other aquatic mobs, dolphins cannot ride boats.
Dolphins can be towed by a lead.
In Java Edition, the dolphin is an aquatic mob, and is affected by the Impaling enchantment. In Bedrock Edition, it is only affected when in the water, since all mobs are affected by Impaling when in the water (in Bedrock Edition).
Breeding
[edit | edit source]Dolphins cannot be bred by the player. Baby dolphins only occur through natural spawning in the wild.
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Dolphin chirps | Friendly Mobs | Randomly while on land | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Dolphin whistles | Friendly Mobs | Randomly while in water | entity | subtitles | 1.0 [sound 1] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Dolphin eats | Friendly Mobs | When a fish is fed to a dolphin | entity | subtitles | 0.75 | 1.0 | 16 | |
| Dolphin attacks | Friendly Mobs | When a dolphin attacks something | entity | subtitles | 1.0 | 1.0 | 16 | |
| Dolphin dies | Friendly Mobs | When a dolphin dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Dolphin hurts | Friendly Mobs | When a dolphin is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Dolphin jumps | Friendly Mobs | When a dolphin jumps | entity | subtitles | 0.75 | 1.0 | 16 | |
| Dolphin plays | Friendly Mobs | Randomly when a dolphin finds an item | entity | subtitles | 1.0 | 1.0 | 16 | |
| Dolphin splashes | Friendly Mobs | When a dolphin enters water | entity | subtitles | Around 0.1 or 0.02[sound 2] | 0.6-1.4 | 16 | |
| Dolphin swims | Friendly Mobs | While a dolphin is swimming | entity | subtitles | Around 0.03[sound 3] | 0.8-1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming] | Source | Description | Identifier | Translation key [upcoming] | Volume | Pitch |
| ? | Friendly Mobs | Randomly while on land | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | Randomly when in water | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | Unused sound event[5] | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | Randomly while on land | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | When a dolphin dies | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | When a fish is fed to a dolphin | mob | ? | 0.7 | 1.0 | |
| ? | Friendly Mobs | When a dolphin is damaged | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | Unused sound event[5] | mob | ? | 0.7 | 1.0 | |
| ? | Friendly Mobs | Unused sound event[5] | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | When a dolphin enters water | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| ? | Friendly Mobs | While a dolphin is swimming | mob | ? | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
dolphin | aquaticnot_scary_for_pufferfishsensitive_to_impaling |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
dolphin | 31 |
aquaticdolphinmob | entity |
Entity data
[edit | edit source]Dolphins have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Int] Moistness: How moist this dolphin is. Set to 2400 when in water or rain. Decreases by 1 every tick otherwise. The dolphin takes damage when 0 or below.
- [Byte] GotFish: 1 or 0 (true/false) - if true, this dolphin got fish from a player.
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Echolocation | Feed a dolphin fish to have it lead you to treasure | Feed a dolphin cod or salmon and have it lure you to treasure. | 20 | Silver | |||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |||
Advancements
[edit | edit source]| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
[edit | edit source]Announcement
[edit | edit source]| November 18, 2017 | |||||||
|---|---|---|---|---|---|---|---|
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w15a | ||||||
| 18w19a | Dolphins now swim to the surface, if drowning. | ||||||
| Dolphins now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them. | |||||||
| 18w19b | Dolphins now drop experience.[6] | ||||||
| 18w20c | Dolphins on land now jump to try to get back into the water. | ||||||
| Dolphins now survive for two minutes out of water, instead of ten seconds. | |||||||
| 18w21a | Dolphins now lead players to buried treasure. | ||||||
| Dolphins can no longer wear armor.[7] | |||||||
| pre2 | Dolphins can no longer sit in boats.[8] | ||||||
| pre6 | Dolphins now bring the player to buried treasure more accurately. | ||||||
| 1.14 | 19w08a | Dolphins can no longer have armor equipped onto them with a dispenser. | |||||
| 1.16 | 20w10a | Firework damage now provokes dolphins.[9] | |||||
| 1.18 | 21w40a | Dolphins now spawn only between Y=50 and Y=64. | |||||
| 1.21.2 | 24w33a | ||||||
| Upcoming Java Edition | |||||||
| 26.1 | snap5 | ||||||
Bedrock Edition
[edit | edit source]| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | beta 1.2.20.1 | ||||||
| beta 1.2.20.2 | |||||||
| Dolphins now have sounds. | |||||||
| 1.5.0 | beta 1.5.0.0 | Dolphins now lead players to shipwrecks and underwater ruins. | |||||
| 1.16.100 | beta 1.16.100.51 | Dolphins now dry out at the same rate as they do in Java Edition; 120 seconds. | |||||
| Dolphins on land now try to get back into the water. | |||||||
| 1.18.0 | beta 1.18.0.21 | Dolphins now spawn only between Y=50 and Y=64. | |||||
| 1.21.130 | Preview 1.21.130.26 | Dolphins no longer spawn in cold ocean or deep cold ocean biomes. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.10 | Preview 26.10.20 | ||||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| Baby dolphins can be spawned when the player uses its spawn egg on a dolphin. | |||||||
| The maximum number of dolphins in a world is 18. | |||||||
Data History
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w21a | Added the TreasurePosX, TreasurePosY, TreasurePosZ, GotFish and CanFindTreasure tags. | |||||
| ? | ? | Removed CanFindTreasure tags. | |||||
| 1.21.5 | 25w07a | Removed TreasurePosX, TreasurePosY and TreasurePosZ tags. They were used to store the dolphin's X,Y and Z coordinate destination when leading a player to a treasure. | |||||
Issues
[edit | edit source]Issues relating to "Dolphin" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- To create the sounds that the dolphins make in the game, Mojang Studios' lead sound designer, Samuel Åberg, went to Kolmården Wildlife Park to record real dolphins.[10]
- Dolphins originally had a separate head and body when shown in a clip at MINECON 2017. It is also shown in artwork for Java Edition 1.13, the Bundles of Bravery trailer, and a video about AI (AI in general, not mob AI).[11]
- Real-life dolphins don't suffocate outside of water; they breathe air like all mammals, although they can die of dehydration out of water.
- In 2018, a prediction poll was held in which Chinese users could vote on which Chinese animal they expected to see in Minecraft, to promote the release of Minecraft China. One of the options for voting was the possibly extinct baiji dolphin. The panda won the poll and was announced days later at MINECON Earth 2018.[12]
- Mojang has considered and rejected the suggestion to allow dolphins to be tamed or ridden.[13]
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
A pod of dolphins.
-
A Dolphin seen underwater.
-
Several dolphins attacking the player, after the player hit one of them.
-
Dolphins swimming with the player.
Mojang screenshots
[edit | edit source]-
4 dolphins swimming above an ocean ravine and a coral reef.
-
Dolphins chasing after a raw cod item.
-
A dolphin in Bedrock Edition.
-
2 baby dolphins in every timeline.
Textures
[edit | edit source]-
Dolphin texture file.
-
Baby dolphin texture file.[upcoming First Drop 2026]
In other media
[edit | edit source]-
Dolphins in promotional artwork for the Update Aquatic.
-
Official dolphin artwork.
-
Animated dolphin artwork.
-
Dolphin in official artwork.
-
Ari following a dolphin.
-
Lego Minecraft Dolphin.
-
A dolphin on the cover of Minecraft: The Manga.
-
Dolphin figure of Flippin' Figs
-
A dolphin as seen in A Minecraft Movie.
-
2 dolphins breathing affectionately.
References
[edit | edit source]- ↑ MC-221510
- ↑ MC-256289 — AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game
- ↑ MC-195278 — If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
- ↑ MC-187857 — New neutral mob behaviour improvements were not implemented for llamas, dolphins, and spiders in the daylight
- ↑ a b c MCPE-53297
- ↑ MC-128681
- ↑ MC-128493
- ↑ MC-128241
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ "Talking Dolphins" by Marsh Davies – Minecraft.net, May 19, 2018.
- ↑ "AI for Good: Solving Problems with AI" – Minecraft on YouTube, September 3, 2024
- ↑ https://mc.163.com/pe/client/activity/voteforanimalpc/
- ↑ "No taming and riding dolphins." – Minecraft Feedback, May 7, 2020.
- ↑ "Dolphin effects that are very far out of character for these creatures (example: fleeing from drowned)." – Minecraft Feedback, May 7, 2020.
- ↑ "It's the first day of summer! Stay cool & don't forget your water bucket 😎☀️" – @Minecraft (Minecraft) on X (formerly Twitter), June 20, 2024
External links
[edit | edit source]- Meet the Dolphin – Minecraft.net on April 19, 2018
Navigation
[edit | edit source]| Biomes | |
|---|---|
| Environment | |
| Blocks | |
| Mobs | |




![Baby dolphin texture file.[upcoming First Drop 2026]](https://cdn.statically.io/img/minecraft.wiki/images/Baby_Dolphin_%28texture%29.png?ef539)
