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Questions tagged [assimp]

ASSIMP is a portable, open-source library to import various well-known 3D model formats.

0 votes
0 answers
159 views

I want to use Assimp skeletal animation in a GLUT program using the least possible libraries. I want to do the interpolation of the animation myself. How do I render a frame of the animation by doing ...
Opengraphicspros12's user avatar
0 votes
1 answer
186 views

Working on a small project, currently trying to implement animation. Like most beginners I am simply following tutorials, this one being the LearnOpenGL Skeletal. All code for Bone/Animation/Animator ...
Robert Baillie's user avatar
1 vote
1 answer
251 views

I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails. I am fairly new to Blender, but the material options for the exporter are few. This ...
Matt Meyer's user avatar
1 vote
1 answer
80 views

I’m trying to create a CompoundShape using BulletSharp and Assimp for my 3D physics engine. ...
Wagner Andreas's user avatar
0 votes
0 answers
300 views

Currently, I have a model loader heavily inspired by the one made in LearnOpenGL, which works fine when loading regular models. I made a simple cube in Blender, exported it as an OBJ and I'm able to ...
KleberPF's user avatar
0 votes
1 answer
357 views

im currently trying to render an Animation with OpenGL. I load the Model and the animation with Assimp.net an C# wrapper from Assip. Rendering the Mesh works fine but everytime when i try to update ...
Wagner Andreas's user avatar
0 votes
1 answer
174 views

I am currently attempting to incorporate animated models in my game engine, using Assimp to load the models. I can load and render the static model just fine, but when I try to enable the animation, ...
Tenebre's user avatar
0 votes
1 answer
139 views

Currently, i am implementing the model loading feature for my game engine using Assimp. But i got an access violation error when loading my FBX model. The problem is that although the ...
Quang Phạm's user avatar
0 votes
1 answer
3k views

I have an example from a LearnOpenGL tutorial which loads the animations. Now, I want to use that to render FBX animation, but the result is totally wrong. What I want is simply to load an FBX ...
Nicholas Jela's user avatar
1 vote
1 answer
473 views

I have recently implemented skeleton animation in my custom engine by following this tutorial. I made several improvements based on that, and was able to load/play simple humanoid animations without ...
neo-mashiro's user avatar
1 vote
0 answers
3k views

I have found some kind of explanation about working with Asset-ImporterLib here. Unfortunately it's very badly done and really important things are not explained at all. There is a piece of code which ...
convert's user avatar
0 votes
1 answer
1k views

I am a newbie trying to learn DX11. I successfully put my obj model into the program by using assimp. Unfortunately, I cannot load the same model in fbx format correctly (both of them were exported ...
potter john's user avatar
2 votes
1 answer
278 views

I'm trying to add skeletal animation to my engine and I'm importing meshes with assimp, but I think I misunderstood the skinned mesh concepts (or don't understand assimp). When I import a model, ...
Ivan Neves's user avatar
0 votes
1 answer
1k views

I recently learned how to load a model to openGL using assimp, but I am having trouble figuring out how to do lighting calculations on this model. Previously with my own created objects I would set ...
Julk's user avatar
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2 votes
1 answer
528 views

I'm currently implementing Skinning using Assimp as my asset importer. I've relied heavily on the following tutorial in order to skin meshes (http://ogldev.atspace.co.uk/www/tutorial38/tutorial38.html)...
Sammi3's user avatar
  • 229

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