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Questions tagged [fbx]

Fbx is a file format from Autodesk which is used to store 3d models.

2 votes
1 answer
119 views

I'm trying to get materials working on a model imported into Unity 6, from Unreal Engine 5, but for some reason one of them isn't showing. I have played around with a few of the settings with no ...
Jason Crosby's user avatar
1 vote
1 answer
966 views

Problem I'm receiving the following message while importing the character from mixamo.com. It does not happen for all characters but in some of them. The following bones are missing from the bind ...
MGY's user avatar
  • 160
0 votes
0 answers
50 views

I learn game engine development and I was interested to work not only with box and sphere meshes also with a large model with difference meshes and textures in this model. I bought a 3d model. The ...
Andrey Klimenko's user avatar
0 votes
2 answers
1k views

what my problem is: I imported FBX models, when I click those objects from Project tab, I see the values of Transform are different and can't be changed (The Transform values under Imported Object ...
sdo's user avatar
  • 21
0 votes
5 answers
9k views

I know that the question of the right blender for unity export has been asked quite often, but it is based on the problem that the models are rotated 90 degrees. In my case, the FBX objects are ...
EchtFettigerKeks's user avatar
1 vote
0 answers
442 views

Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
VegetableStu's user avatar
0 votes
0 answers
101 views

I have a colorful .ply file that I'm trying to use in Unity. I have seen a few .ply to .fbx converters online, but they all make the model lose a lot of its color. This is how the .ply file looks in ...
EL_9's user avatar
  • 111
0 votes
1 answer
521 views

I have about 10 FBX files. Each file has a single mesh, skeleton and animation. The mesh and skeleton are the same for all files but each has a different animation. My software can only handle gltf ...
Makogan's user avatar
  • 270
0 votes
1 answer
307 views

I am using the directxtk contentexporter to convert a a fbx file with animation to sdkmesh. The fbx file is exported from blender, it includes an animation using model bones. After exporting to fbx, I ...
r m's user avatar
  • 11
0 votes
0 answers
203 views

I recently have started making my game in Unity and making models to go alongside it. However, I export my models as an FBX and am able to successfully get them into the game, but unfortunately it ...
Spooked-Hyena's user avatar
1 vote
0 answers
196 views

I am trying to export a VRM into an FBX to edit in Blender. To do this, I have installed UniVRM to import the VRM, and FBXExporter to export it as an FBX. This almost works great. However, I have an ...
yunum's user avatar
  • 69
0 votes
0 answers
1k views

I am using the FBX SDK to load 3d models into my rendering application. I can successfully traverse the object hierarchy and pull vertex data for the individual scene meshes and display the meshes in ...
KKlouzal's user avatar
  • 242
0 votes
1 answer
1k views

I am a newbie trying to learn DX11. I successfully put my obj model into the program by using assimp. Unfortunately, I cannot load the same model in fbx format correctly (both of them were exported ...
potter john's user avatar
0 votes
1 answer
215 views

I am on my project, but find it hard to understand what I'm missing from those few animation and rigging tutorials. I have an FBX I modelled and rigged from blender... Or I could just take a model ...
Aeonitis's user avatar
  • 103
0 votes
1 answer
227 views

I've created a simply low poly house in Blender (2.92) that I have imported into Unity as an FBX. Materials (simple colours) are all set up in Blender. Initially this was all working fine. Colours all ...
nmw01223's user avatar
  • 101

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