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Questions tagged [controllers]

Often the primary input device for console games. Typically designed to be held in one or both hands rather than being laid on a surface.

4 votes
1 answer
596 views

I found that when you connect a controller, the buttons have a code. When I run console.log(navigator.getGamepads()[0].buttons), the A button on a Nintendo Switch ...
Alex's user avatar
  • 177
1 vote
1 answer
6k views

I asked a while ago on how to connect a Wiimote to a PC via bluetooth. I got no replies, so I'm guessing no one knows how to do this, so I was wondering if Joy-Cons are a good substitute for Wii ...
Alex's user avatar
  • 177
0 votes
2 answers
93 views

The details of my particular problem are a bit convoluted, but take this similar scenario: I want the player to be able to control the velocity of the character in some direction using only an analog ...
Thomas Klingler's user avatar
3 votes
2 answers
16k views

I'm attempting to upgrade my technique from the classic input methods to the new Input System for Unity; but I'm finding it a little sprawling and unhelpful so far. I know that if I have an action, ...
Michael Macha's user avatar
0 votes
1 answer
158 views

I am trying to get different models to go through animation cycles in Unity. The first four models are from Mixamo. Does anyone know why my characters end up like this (lodged into the ground) when I ...
tak's user avatar
  • 1
0 votes
1 answer
4k views

Update: I originally thought that it was more or less random whether the controller input works or not. I have now found out that it stops working once the game has been started for the first time. ...
the_clau's user avatar
0 votes
0 answers
251 views

I am working on a game engine, and currently I hesitate on this decision. I developed a library that allows Dualsense and Dualshock4 devices to be used in the engine. XBox Support is made possible via ...
broken-bytes's user avatar
0 votes
0 answers
291 views

When using Unity's XR system, the teleport ray / line renderer I'm stuck on the floor. Turning the XR rig also turns the line, so the line is stuck on 0,0,0 on the XR Rig I've played with most ...
Richard Muthwill's user avatar
3 votes
1 answer
1k views

I'm messing about with a knockoff PS3 controller and SDL2 on windows, and noticed that despite the circular restriction, when I position the stick as close as I can to an extreme diagonal, I am ...
Tom Davies's user avatar
0 votes
0 answers
76 views

I disabled gamecontroller for 15.9 seconds and controller not awake again.It's for cutscene cam before the race start. ...
Kaan Burak's user avatar
1 vote
0 answers
349 views

I was applying gamepad controls to my game & I found that the fall back device for my gamepad is a joystick. As I understand it, this is standard behavior for the new input system. I also read ...
Zechy's user avatar
  • 67
0 votes
0 answers
108 views

For example, the player may want to be able to aim precisely in a top down shooter. However, if the player is using a junky controller that has axis-independent deadzones, they will not be able to ...
marcAKAmarc's user avatar
0 votes
0 answers
89 views

Assume I have a VR headset, which has absolute orientation as output and this orientation is input to a game. In VR Games, your character looks wherever you look by using your headset's absolute ...
Yunus Yurtturk's user avatar
0 votes
1 answer
100 views

When the joystick servo control is idle (user not moving it) , i don't believe the axis value will be 0 because there's a lot of thing that interfere with the value (such as calibration , inaccuracy , ...
i'm ashamed with what i asked's user avatar
6 votes
1 answer
276 views

Do I need to pay Microsoft, or do I need some kind of license so I can support the xbox controller on a pc game? Or I just implement it and let people use their Xbox 360 controllers?
Millard's user avatar
  • 510

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