Questions tagged [hdr]
The hdr tag has no summary.
27 questions
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Possible to render true HDR from Unity URP on supporting display?
Can the Unity URP actually output an HDR signal to a supporting monitor?
I don't mean HDR values with tone mapping applied to map the values to an SDR signal, but actual HDR values displayed on the ...
2
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1
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980
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How to save Unity HDR renderTexture into a .exr file?
[Purpose]:
I need to save the Unity camera view into a .exr file.
[Error]:
Remapping between formats 74 -> 73 is not supported
[What I've tried]:
I tried the ...
1
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0
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44
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ACES tonemapping confusion
In different sources I see ACES tonemapping, but I see one of two possible sets of formulas:
https://www.shadertoy.com/view/XsGfWV this one
https://www.shadertoy.com/view/tdffDl or this
I compared ...
1
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1
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839
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Unity 2019.3 HDRI SkyBox
I am trying to create an HDRI SkyBox out of 6 textures but after I create the cubemap with Assets → Legacy → Cubemap and drag it in the HDRI Sky I get an all white environment. Is this a problem with ...
1
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1
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742
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Performing image based lighting in an open world game
I finally have a PBR implementation in an engine that I'm writing for a game I'm developing but I'm stuck on how to use IBL in real situations. Most IBL tutorials use it just to show a single mesh or ...
1
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112
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Excluding some scene elements from bloom effect
I've enabled HDR and bloom effects in my SceneKit app, but I don't want some of the elements in my scene to bloom.
For example, the lighter spots on the skybox are currently glowing.
Is there some ...
0
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0
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58
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How to do Colored Lights in CIE XYZ/LUV-like Space?
I've a 2d background, some sprites, blitted onto it. And over all that in the final pass I draw colored lights, to make projectiles look cooler. Basically I apply a classic lightmap, which is colored ...
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532
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How can I produce 3D environments for VR from HDRI images?
I have a question regarding to the HDRI maps as many some of you have a bit of experience in this field especially for Oculus Rift platform!
I've been trying to achieve a 3D landscape from this HDRI ...
1
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1
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419
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HDR alpha blend
How do I blend two colors using SrcAlpha and OneMinusSrcAlpha when I have HDR range (rgb and a values can be > 1)?
The typical formula for non-HDR is (src * srcAlpha) + (dst * (1.0 - srcAlpha)) but ...
3
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2k
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HDR bloom techniques using post processing in Unity3D
I've seen many posts on how to accomplish HDR bloom effects in Unity3D using its (now legacy) Bloom component as part of the standard assets package.
I'm trying to replicate it using the new post ...
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2
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895
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Why is my Direct3D 9 floating point texture clamping values 0–1?
I'm using Direct3D 9 to draw some primitives into a texture. The format used at texture creation is D3DFMT_A16B16G16R16F, and the primitives are drawn using additive blending. The additive blending ...
2
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1
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1k
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Opentk hdr rendering with framebuffer white screen problem
I am trying to do hdr rendering with two shader programs: one simply draws a hdr texture on a fullscreen quad and the other one does tonemapping.
I am trying either linear tonemapping
...
10
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1
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3k
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Tone mapping and eye adaptation - pale colors and darker image
I'm trying to implement tone mapping along with eye adaptation and HDR. Actually I implemented this already but I'm not satisfied with result and I think that I made something wrong.
My final image (...
3
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2
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1k
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Rectangular area light illuminance - colour banding
I'm currently working on an implementation of rectangular area lights but I am having some issues with the illuminance calculation, which gives me serious colour banding across the entire lit area. I'...
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Plot HDR tonemap curves
I am using a tonemapper in our project and a friend of mine asked if I could provide him with a plot of the tonemapper used (different functions are implemented). I tried in MATLAB to copy the tone-...