Questions tagged [2.5d]
A 2.5D game uses either 3D or 2D to simulate the other. In modern day, a 2.5D game normally uses a 3D graphics engine but sticks to a 2D plane (e.g. Trine). More historically it would mean a game that uses 2D images to create the illusion of a third dimension (e.g. Diablo 2).
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How does one efficiently render depth in an oblique top-down "2.5D" game?
I'm making a 2.5D game in Pygame with an oblique top-down view, where you can see both the top and front sides of the objects/environment, similar to top-down JRPGs and 2D Zelda games:
(Graphical ...
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How is 2.5D achieved with 3D Objects in a 2D scene?
I would like to make a 2d top down scene with 3d Objects. I could make a 3D scene and just tilt the camera 45 degrees on X and that would give me basically the same thing(I think). But I started with ...
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Pseudo-3D Parallax Shifting
everyone. I am working on a game that relies pretty substantially on "faking" 3D by using different parallaxing and polygonal transform techniques. In a current example, I am working on a ...
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How to launch a soccer ball on a parabolic path in a 2.5D game?
I am trying to make simple 2D soccer game in Unity, but I feel a top-down view in such simple games isn't as exciting as the pseudo-3D view in games like Kunio Kun Nekketsu Soccer League.
I am trying ...
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How to handle keyboard input arrow keys for a 2.5D Platformer
I need a higher level abstraction for keyboard input for a 2.5D platformer.
Like I know left and right is pressed, but I want to consider things like,
left is held down for more than one second, start ...
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How to achieve 2.5D billboard sprite effect? (Don't Starve-like)
I'm trying to re-create the same effect of sprites/billboards that all entities in a game such as Don't Starve have.
What is the best way of doing this in Unity? Certain things come to mind:
Have a ...
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DooM P_BulletSlope function , how does it works
I'm trying to understand how DOOM source code works, the problem is I don't understand a few things, why is it 16 * 64 * FRACUNIT ? , i don't get it.
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Layer sprites according to their vertical position
I need advanced blitting options in my game. It's a 2D game that has trees' sprites along with the player's sprite.
I want that every tree sprite to be displayed either in front of or behind the ...
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(Unreal) Creating 3D tiles (cubes) for the scenery of a 2.5D rpg (similar to Pokemon Gen IV and V)
I developed a concept for a college class and I think it has enough potential to actually become a game. The visuals will be similar to games like Pokémon Black and Octopath Traveler as in the ...
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How can you create a side-scrolling beat-em-up perspective in Unreal Engine?
How can I achieve Streets of Rage type of perspective in UE4? By that, I mean having a 2D character that walks "into" the screen, but the character doesn't get smaller or angled in any way.
Is there a ...
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Keep player within screen bounds, top down shooter [closed]
I am using x and z axis to go left/right ; up/down respectively. The Camera is on the y-axis.
I have the following code so far -
private float playerWidth;
private float playerDepth;
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Rotating character for 2.5D platformer in Unity
I'm currently making a prototype for a college project in Unity. The game is a 2.5D platformer, though I've incorporated a script for the camera from a 2D platformer so the camera moves ahead of the ...
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How is background of 2.5d games developed
When I say 2.5d games, I mean like this:
Bloodstained Ritual of the Night DEMO gameplay
My question is, I know the characters and platforms are 3d but are the backgrounds all 3d as well? Even if its ...
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2.5D platformer how to darken building edges?
I was wondering how I could go about creating a vignette type effect / some sort of volumetric shadow for the 'cross section' parts of a 2.5D level. The effect I'm going for can be seen in 'This war ...
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2.5D UI, perspecitve view, distort objects by angle but not position
Instead of thousand words, a few pictures to explain what I want to achieve
How do I get the merit of UI objects rotation in perspective projection, but ignore the position of an object(as in Overlay ...