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Questions tagged [2.5d]

A 2.5D game uses either 3D or 2D to simulate the other. In modern day, a 2.5D game normally uses a 3D graphics engine but sticks to a 2D plane (e.g. Trine). More historically it would mean a game that uses 2D images to create the illusion of a third dimension (e.g. Diablo 2).

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I'm making a 2.5D game in Pygame with an oblique top-down view, where you can see both the top and front sides of the objects/environment, similar to top-down JRPGs and 2D Zelda games: (Graphical ...
Sad Robot's user avatar
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I would like to make a 2d top down scene with 3d Objects. I could make a 3D scene and just tilt the camera 45 degrees on X and that would give me basically the same thing(I think). But I started with ...
MrV's user avatar
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2 votes
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everyone. I am working on a game that relies pretty substantially on "faking" 3D by using different parallaxing and polygonal transform techniques. In a current example, I am working on a ...
Peanut's user avatar
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I am trying to make simple 2D soccer game in Unity, but I feel a top-down view in such simple games isn't as exciting as the pseudo-3D view in games like Kunio Kun Nekketsu Soccer League. I am trying ...
Karlsson's user avatar
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1 answer
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I need a higher level abstraction for keyboard input for a 2.5D platformer. Like I know left and right is pressed, but I want to consider things like, left is held down for more than one second, start ...
eguneys's user avatar
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2 votes
1 answer
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I'm trying to re-create the same effect of sprites/billboards that all entities in a game such as Don't Starve have. What is the best way of doing this in Unity? Certain things come to mind: Have a ...
caleidon's user avatar
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1 answer
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I'm trying to understand how DOOM source code works, the problem is I don't understand a few things, why is it 16 * 64 * FRACUNIT ? , i don't get it. ...
thc's user avatar
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I need advanced blitting options in my game. It's a 2D game that has trees' sprites along with the player's sprite. I want that every tree sprite to be displayed either in front of or behind the ...
Salem's user avatar
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I developed a concept for a college class and I think it has enough potential to actually become a game. The visuals will be similar to games like Pokémon Black and Octopath Traveler as in the ...
94matheus's user avatar
2 votes
2 answers
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How can I achieve Streets of Rage type of perspective in UE4? By that, I mean having a 2D character that walks "into" the screen, but the character doesn't get smaller or angled in any way. Is there a ...
lilKriT's user avatar
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I am using x and z axis to go left/right ; up/down respectively. The Camera is on the y-axis. I have the following code so far - private float playerWidth; private float playerDepth; ...
firepro20's user avatar
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1 answer
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I'm currently making a prototype for a college project in Unity. The game is a 2.5D platformer, though I've incorporated a script for the camera from a 2D platformer so the camera moves ahead of the ...
DustyShinigami's user avatar
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1 answer
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When I say 2.5d games, I mean like this: Bloodstained Ritual of the Night DEMO gameplay My question is, I know the characters and platforms are 3d but are the backgrounds all 3d as well? Even if its ...
g_b's user avatar
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3 votes
2 answers
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I was wondering how I could go about creating a vignette type effect / some sort of volumetric shadow for the 'cross section' parts of a 2.5D level. The effect I'm going for can be seen in 'This war ...
Huntsman Games's user avatar
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0 answers
2k views

Instead of thousand words, a few pictures to explain what I want to achieve How do I get the merit of UI objects rotation in perspective projection, but ignore the position of an object(as in Overlay ...
metamorphling's user avatar

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