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Questions tagged [file-format]

The structure of data files and how they are stored.

0 votes
1 answer
167 views

I'm looking for a file format to store and load 3D models with skeletal animation data, which is free to use and distribute without licence restrictions. I've evaluated formats like glTF and Collada (....
Opengraphicspros12's user avatar
1 vote
1 answer
129 views

I would like to perform bulk operations of a large number of .DDS files (over 100,000) which may appear in any variety of different BCn formats. I would normally use the ImageMagick command line tools ...
Zhro's user avatar
  • 155
2 votes
2 answers
98 views

Assume the following: One theme is created via the Godot Editor (version 3.5) and saved under res://themes/my-theme.theme. Due to changes in the project's file ...
dsacre's user avatar
  • 171
0 votes
0 answers
180 views

How can I pack files back into a DTA file from the game "Hidden & Dangerous 2"? I want to change several sounds in the game in the file Sounds.dta. I ...
Dmitry Revenko's user avatar
1 vote
0 answers
3k views

Unity has both TextureFormat.ARGB32 and TextureFormat.RGBA32.The document says it's 8bit each channel in [0..1] range. But what are these formats exactly? 8bit is usually [0..255]. Do they just ...
Kodra's user avatar
  • 23
0 votes
1 answer
80 views

I am writing up my work and I'm trying to think of a word, or phrase, that better describes a 'partial load' of data. In my case, I have one very large file that is "environment A". To ...
James the Flooded Roads Guy's user avatar
0 votes
1 answer
771 views

So I have a save method that can save data to a binary file and another function that saves just the texture. I would like to save both of them in a same file. I guess I would need to create a ...
Ivan's user avatar
  • 379
0 votes
2 answers
2k views

I am building a prototype for a 2D tile based game and I have several sprite sheets in separate image files that in want to use for animation as well as game logic attributes associated each sprite ...
Zeno of Elea's user avatar
0 votes
0 answers
131 views

I've been following this awesome course from udemy for unity, and it's content are in depth. But, on Lesson 12, the author mentions a .unity package which is absent ...
BumbleBee's user avatar
2 votes
2 answers
730 views

Suppose I create a turn based RPG in the veins of Pokémon, with a lot of moves and abilities, that would have elements of hand made code, in cases for special effects after a successful attack or ...
Apoqlite's user avatar
  • 121
2 votes
1 answer
104 views

Tilemap data is stored in a 2D array. It is saved using the following code ...
Featherball's user avatar
1 vote
0 answers
582 views

I'd like to examine a Harry Potter game for study purposes. All of resources are fine except map file. The maps are in a .unr file format. I know it is unreal map ...
문형준's user avatar
1 vote
0 answers
225 views

By default, when you make a new script in Unity on Windows, it will use UTF-8 with BOM and CRLF. How do I change this to be regular UTF-8 without BOM, and LF (Unix-style)?
Aaron Franke's user avatar
0 votes
1 answer
169 views

I procedurally generate 3D planet models that I would like to import into Blender. I use colour per vertex rendering in my shaders (In practice, I use the same colour for all vertices of a face, but ...
Bram's user avatar
  • 3,744
4 votes
2 answers
127 views

After having a very short discussion with Delix on youtube (see link below) on custom data storage formats, I started thinking. What are some useful ways of maintaining importers / exporters when you ...
Peter Verzijl's user avatar

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