Questions tagged [cubemap]
Cube mapping is an environment mapping method that renders the area of interest onto the six faces of a cube and later uses such textures to render specular highlights, reflections, and skyboxes.
7 questions
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Implementing a skybox with GLSL version 330
I am trying to get a skybox working with OpenGL 3.3 and GLSL version 330.
I could not find a completely modern OGL skybox tutorial anywhere on the web, so I modernised an older one (using ...
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Procedural Planets, Heightmaps and Textures
I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM ...
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How to create a seamless cubemap noise texture?
I have, so far, been able to create the vertices and UV coords etc for a sphere that would be textured with a cube map. I have also successfully loaded a cube texture from file and applied it to my ...
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How do I create a sky box with OpenGL ES 2.0?
Can you give me hint to any good sky box example in OpenGL ES 2.0? I have found only OpenGL and does not work for me.
I am doing it this way:
Initialization:
...
3
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How To Make Seamless Custom CubeMap?
I'm currently working on a Three.js project, and I'm aiming to create a seamless cube map. To achieve this, I created six planes and assembled them into a cube. Then, I utilized a shader to generate ...
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SceneKit - Creating a sense of scale
I'm experimenting with 3D using SceneKit on iOS. I'm trying to create a galaxy but would appreciate some guidance on the following things:
I'm having a hard time working out how to make the galaxy ...
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Make moon using cubemap in shadergraph
I'm trying to make moon with a cubemap texture in shadergraph.
I made it, but the texture is incorrect.
I'm using a cubemap from NASA as a texture and it works, but it's bigger than moon shape and ...