Questions tagged [cubemap]
Cube mapping is an environment mapping method that renders the area of interest onto the six faces of a cube and later uses such textures to render specular highlights, reflections, and skyboxes.
85 questions
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Environment mapping without cubemap (need coordinates projection)
I'm working on a project with C++ and glsl (4.1).
I have implemented a mirror object which is a plane at height 0 that works as follow:
I render the scene with a MVP computed such that the camera ...
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Shadow artifact with cubemap shadow for pointlights
I am facing some difficulties with the use of a cubemap shadow associated to a poinlight (represented as the yellow bicone in the picture). The shadow map itself is generated properly (see picture).
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Cube map faster than 6 2D textures? - shadow mapping
I've managed to implement shadow mapping to a scene. However, I had problems using a cube map so I eventually gave it up and used 6 2D texture maps instead. To make this work with 6 2D maps, during ...
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Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget
My goal is to create accurate reflections, sampled from a dynamic cubemap, for specific 3d objects (mostly lights) in XNA 4.0.
To sample the cubemap I compute the 3d reflection vector in a classic ...
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Cubemap rotation
I have a skybox with stars cubemap
So, how can I rotate stars cubemap on Z axis using "Rotate About Axis"?
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How to blend local cubemaps?
I have a (GPU) Buffer that contains the World Position and Extents of Local Cubemaps aswell as a TextureArray that contains the textures of the Cubemaps.
The Bounds of the Local Cubemaps are Axis ...
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Make moon using cubemap in shadergraph
I'm trying to make moon with a cubemap texture in shadergraph.
I made it, but the texture is incorrect.
I'm using a cubemap from NASA as a texture and it works, but it's bigger than moon shape and ...
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How To Convert World Space Normal To Tangent Space?
This question is a continuation of this post on How To Make Seamless Custom CubeMap?
The idea is to create a cube map with procedurally generated noise, extract the noise and a normal map of the noise ...
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How To Make Seamless Custom CubeMap?
I'm currently working on a Three.js project, and I'm aiming to create a seamless cube map. To achieve this, I created six planes and assembled them into a cube. Then, I utilized a shader to generate ...
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Cube Mapping vs Spherical Mapping
I am currently researching the difference between Cube Mapping and Spherical Mapping.
Wikipedia says the following:
In the majority of cases, cube mapping is preferred over the older method of sphere ...
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Camera not rendering to rendertexture inside class
I have an issue where I created a class to generate a lightprobe atlas texture for me, but the camera don't seem to render properly into teh rendertexture, I have no idea why...
someone can help me ...
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Make the texture array node work with cubemaps?
I am working on a procedural interior mapping shader in Unity's Shader Graph. Ideally, I'd like to feed it a set of cubemaps it can pick from semi-randomly.
However, it seems that by default the ...
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Stepping through 3D noise to generate a cubemap for a sphere
This is somewhat related to a previous question I asked
How to create a seamless cubemap noise texture?
I have managed to successfully step through a 3D noise function to create a cubemap texture ...
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What is the best way to bake my own environment maps?
My engine has support for IBL by using pre-obtained HDRIs. It looks fine, but...
I want the environment map to match the scene that is currently being rendered
I want the environment map to take the ...
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Skybox from file at runtime in Unity: Error assigning 2D texture to CUBE texture property '_Tex': Dimensions must match
I'm downloading skyboxes at runtime, and then I'd like to set them as the current scene's Skybox.
After I successfully downloaded the desired cubemap into the ApplicationData folder, I'm trying to set ...