Questions tagged [cubemap]
Cube mapping is an environment mapping method that renders the area of interest onto the six faces of a cube and later uses such textures to render specular highlights, reflections, and skyboxes.
23 questions with no upvoted or accepted answers
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Environment mapping without cubemap (need coordinates projection)
I'm working on a project with C++ and glsl (4.1).
I have implemented a mirror object which is a plane at height 0 that works as follow:
I render the scene with a MVP computed such that the camera ...
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Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget
My goal is to create accurate reflections, sampled from a dynamic cubemap, for specific 3d objects (mostly lights) in XNA 4.0.
To sample the cubemap I compute the 3d reflection vector in a classic ...
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Unity - Water Cube (to 2D game)
I wonder if you can create a cube of water within the unity!
I'm starting to use the Unity, and took a sought as to whether there was already something like this ... but have not found any tutorial
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OpenGL Depth Cubemap with Geometry Shader Not Rendering Correctly
I was having some trouble with cubemaps in OpenGL, and was hoping to get some help. I've been following a tutorial about point light shadow mapping using cubemaps, where a geometry shader is used to ...
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OpenGL cubemap binding
I'm experimenting a strange behaviour of textures inside my shaders.
Basically I need and bind two cubemap textures inside my shader but only one gets actually bound.
I've tried swapping the two ...
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Normal Mapping a Cubemap
I posted a question on Stackoverflow and it was suggested that it would be better asked here.
I have a sphere. It was created via the icosphere method outlined here: http://blog.andreaskahler.com/2009/...
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Drawing cube map and texture array on NVidia cards doesn't work
I have small problem with shadow maps preview. After binding shadow framebuffer I bind proper texture to store depth in it and then render the whole scene. When I read that values in shader to ...
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OpenGL: Avoid geometry shader for cubemap framebuffer
I want to render an environment map into a cubemap framebuffer but I dislike the fact, that I have to use the geometry shader to set gl_Layer because the geometry ...
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glFramebufferTexture2D gives corruption with cube map textures
I am using glFramebufferTexture2D with cube map textures but it gives corruption in texture. draw_cube() function works perfectly when i draw that on default framebuffer.
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Camera not rendering to rendertexture inside class
I have an issue where I created a class to generate a lightprobe atlas texture for me, but the camera don't seem to render properly into teh rendertexture, I have no idea why...
someone can help me ...
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What is the best way to bake my own environment maps?
My engine has support for IBL by using pre-obtained HDRIs. It looks fine, but...
I want the environment map to match the scene that is currently being rendered
I want the environment map to take the ...
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Spherical harmonics
I'm currently trying to implement a GI system for diffuse lighting and wanted to do so in spherical harmonics.
Now i have read what else i could find and i know the general idea of how to get from ...
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PyOpenGL Cubemap ARB Texture not rotating with gluSphere
I've made a gluSphere render in my display and have given it a cube map texture of the Earth. The texture is visible just fine (see below), but I cannot get it to rotate along with the shape. this ...
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Dynamic environment mapping in OpenGL
I am trying to implement dynamic environment mapping in my OpengGL rendering engine for the purpose of showing reflections. I am following the tutorial found here. This tutorial (and many others that ...
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Blending between 2 cube maps using the procedural skybox shader
I want to create a day night cycle using the procedural skybox shader. The shader doesn't have options to do any blending between cube maps.
I want to be able to set a cloud cube map and a night ...