Shield
| Rarity tier |
Common |
|---|---|
| Use cooldown |
5 seconds (100 ticks)[note 1] |
| Durability |
336 |
| Renewable |
Yes |
| Stackable |
No |
{
"title": "Shield",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "5 seconds (100 ticks)",
"label": "(link to Use cooldown article, displayed as Use cooldown)"
},
{
"field": "336",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Shield",
"White Shield",
"Light Gray Shield",
"Gray Shield",
"Black Shield",
"Brown Shield",
"Red Shield",
"Orange Shield",
"Yellow Shield",
"Lime Shield",
"Green Shield",
"Cyan Shield",
"Light Blue Shield",
"Blue Shield",
"Purple Shield",
"Magenta Shield",
"Pink Shield",
"Ominous Shield"
],
"images": [
"Shield.png",
"White Shield.png",
"Light Gray Shield.png",
"Gray Shield.png",
"Black Shield.png",
"Brown Shield.png",
"Red Shield.png",
"Orange Shield.png",
"Yellow Shield.png",
"Lime Shield.png",
"Green Shield.png",
"Cyan Shield.png",
"Light Blue Shield.png",
"Blue Shield.png",
"Purple Shield.png",
"Magenta Shield.png",
"Pink Shield.png",
"Ominous Shield.png"
]
}
A shield is a defensive tool that can be used to block damage from melee attacks, ranged attacks and explosions. Shields are temporarily disabled when hit by an axe or attacked by a warden while blocking, and certain damage sources ignore a shield's protection. Shields can have ornamental banner designs applied to them.
Obtaining
[edit | edit source]Crafting
[edit | edit source]| Ingredients | Crafting recipe |
|---|---|
| Any Planks + Iron Ingot |
|
| Shield + Matching Banner |
Generated loot
[edit | edit source]| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Vault and reward chest | 1 | 10.4%{ "item": "Damaged Shield", "stacksize": 1, "chance": 0.10434782608695647, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
| Bedrock Edition | ||||
| Vault and reward chest | 1 | 2.6%{ "item": "Damaged Shield", "stacksize": 1, "chance": 0.02608695652173909, "structure": "Trial Chambers", "container": "Vault and reward chest" }
| ||
Trading
[edit | edit source]| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 40% | 33% | 5 × | 12 | 10 | 0.2 | |||
Usage
[edit | edit source]Defense
[edit | edit source]Shields are used for blocking incoming attacks. Using[JE only] or sneaking[BE only] causes a player to slow to a sneaking pace, and after 5 game ticks (0.25 seconds)[1], attacks coming from in front of the player are blocked, dealing no damage. Shields deal knockback when blocking melee attacks, unless the entity is immune to knockback.[BE only] When the shield blocks an attack of 3HP or stronger, it takes durability damage equal to the strength of the attack rounded up. When a player enters a boat, their shields exhibit the blocking animation.
Most blocked projectiles that carry status effects (such as shulker bullets, flaming arrows, or tipped arrows [JE only]), do not affect the blocker, while the effects of tipped arrow still applies.[BE only] Channeling tridents still summon lightning upon blocking, but the trident itself does not damage the player.[BE only] Tridents and arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from explosions, hoglin, zoglin, and ravager attacks are significantly reduced. [JE only]
The shield directionally blocks all attacks coming from within the horizontal direction the wielder is facing, providing a full semicylinder of coverage to them. Pitch is unaccounted for.
Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.[2][3]
Blockable attacks
[edit | edit source]Attacks that can be blocked include:
- Melee attacks from all sources. When blocking melee attacks from axe-wielding players, axe-wielding mobs, and wardens, only a single attack can be blocked before a shield is disabled for 5 seconds.
- Status effects do not carry through to the blocker.
- Normal, tipped, and spectral arrows
- Arrows other than Piercing are deflected and can hit other targets.
- Status effects do not carry through to the blocker.
- Flaming arrows
- Burning does not carry through to the blocker.
- Thrown tridents
- Snowballs and eggs
- Spines from pufferfish
- Bullets from shulkers
- The Levitation effect does not carry through to the blocker.[JE only]
- Spit from llamas
- Fireballs, such as from blazes and fire charges
- Burning does not carry through to the blocker.
- Direct hits from ghast fireballs
- These still cause environmental damage.
- All explosions[JE only]
- Explosion damage from creepers
- TNT that another player lit
- Skull attacks from the wither
- Ravager headbutts
- These still knock the blocker back by about 3 blocks.
- Blocking these strikes has a chance to stun the ravager for a moment, and it roars afterward.
- Ravager roars are blocked but still knock back the blocker.
- Bee stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
Unblockable attacks
[edit | edit source]Attacks that cannot be blocked include:
- Arrows from a crossbow enchanted with Piercing
- This does not reduce the shield's durability.
- Lightning, even from Channeling tridents
- Status effects from splash/lingering potions, evokers' fangs, or breath from the ender dragon
- Warden's sonic boom attack
- Fall damage, including that from ender pearls
- This also includes when the player rides an entity that died due to fall damage.
Laser beam attacks from guardians and elder guardians are only partially blocked (reduces damage by 50%).
Disabling
[edit | edit source]- All of a user's shields are disabled for 5 seconds if hit by an axe-wielding player while the user's shield is up.
- Melee strikes from a warden or any axe-wielding mob (e.g., vindicators, piglin brutes, zombies, etc) also disable shields for 5 seconds.
- A shield cannot be disabled during their 5 game tick blocking delay. The shield must be fully active to be disabled.
Applying patterns
[edit | edit source]
Shields can be decorated by applying a banner.
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Shield + Matching Banner |
Applies the banner pattern to the shield. The banner is consumed. The shield must have no preexisting patterns. Does not change existing durability or enchantments on the shield. |
Unlike with banners, shields cannot be repainted or washed in a cauldron. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.
In Java Edition, shields with patterns can also be obtained using the same commands as banners, except banner has to be replaced with shield.
Repairing
[edit | edit source]Combining
[edit | edit source]| Ingredients | Crafting recipe | Description |
|---|---|---|
| Damaged Shield | The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern. |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| Damaged Shield | The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern. |
Unit repair
[edit | edit source]| Ingredients | Anvil recipe |
|---|---|
| Damaged Shield + Any Planks |
A shield can be repaired in an anvil by adding planks or another shield. Shields repaired on anvils retain their pattern. One plank restores 25% of the shield's durability.[verify]
Enchantments
[edit | edit source]A shield can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the shield when obtaining experience. | I | 2 | |
| Curse of Vanishing | The shield vanishes upon death, not dropping as an item. | I | 1 |
Despite using iron in its crafting recipe, shields cannot be smelted into iron nuggets.[4]
Sounds
[edit | edit source]| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Shield blocks | Players | When an attack is blocked using a shield | item | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Gear equips[sound 1] | Players | When a shield is placed in the offhand slot | item[sound 1] | subtitles[sound 1] | 1.0 | 1.0 | 16 | |
| Item breaks | Players | When a shield is stunned by an axe, or when a shield's durability is exhausted | item | subtitles | 0.8 | 0.8-1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions [upcoming] | Source | Description | Identifier | Translation key [upcoming] | Volume | Pitch |
| ? | Players | When an attack is blocked using a shield | item | ? | 0.7 | 1.0 | |
| ? | Players | When a shield is placed in the offhand slot | armor | ? | 1.0 | 1.0 | |
| ? | Players | When a shield is stunned by an axe, or when a shield's durability is exhausted | random | ? | 1.0 | 0.9 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Form | Translation key |
|---|---|---|---|
shield | Item | itemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitem |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
shield | 355 | Item | itemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitemitem |
Item data
[edit | edit source]- [NBT Compound / JSON Object] components: the item's components tag.
- [NBT List / JSON Array] minecraft:banner_patterns: List of all patterns applied to the banner or the shield. If used on a shield and the
minecraft:base_colorcomponent is not specified, then white is used as the base banner color.- [NBT Compound / JSON Object]: A single pattern.
- [String] color: Dye color of the section.
- [String][NBT Compound / JSON Object] pattern: One banner pattern (an [String] ID, or a new [NBT Compound / JSON Object] banner pattern definition).
- A banner pattern see Template:Nbt inherit/banner pattern/template
- [NBT Compound / JSON Object]: A single pattern.
- [String] minecraft:base_color: The base dye color of the banner applied on a shield. If neither this nor
minecraft:banner_patternsis specified, then the shield model will show its normal wooden texture. If theminecraft:banner_patternscomponent is specified but this component is not, then white is used as the base banner color. If present on a shield item, the item name is overridden as "<color> Shield" (e.g. if set togreen, the name will be "Green Shield").
- [NBT List / JSON Array] minecraft:banner_patterns: List of all patterns applied to the banner or the shield. If used on a shield and the
- [NBT Compound / JSON Object] minecraft:blocks_attacks: When present, this item can be used like a shield to block attacks to the holding player.
- [Float] block_delay_seconds: The amount of time (in seconds) that use must be held before successfully blocking attacks. Defaults to
0. - [Float] disable_cooldown_scale: The multiplier applied to the cooldown time for the item when attacked by a disabling attack (the multiplier for [Float] disable_blocking_for_seconds on the
minecraft:weaponcomponent). If set to0, this item can never be disabled by attacks. Defaults to1. - [NBT List / JSON Array] damage_reductions: A set of rules for how much and what kinds damage should be blocked in a given attack. Defaults to
[{base:0,factor:1,horizontal_blocking_angle:90}]which blocks all damage within a 90 degree angle.- [NBT Compound / JSON Object]: A damage reduction field
- [String][NBT List / JSON Array] type: Any number of damage type(s) (an [String] ID, or a [String] tag with
#, or an [NBT List / JSON Array] array containing [String] IDs) to block. Defaults to all damage types. - [Float] base: The constant amount of damage to be blocked. This is a required field.
- [Float] factor: The fraction of the dealt damage to be blocked. This is a required field.
- [Float] horizontal_blocking_angle: strictly positive float — The maximum angle between the users facing direction and the direction of the incoming attack to be blocked. Defaults to
90.
- [String][NBT List / JSON Array] type: Any number of damage type(s) (an [String] ID, or a [String] tag with
- [NBT Compound / JSON Object]: A damage reduction field
- [NBT Compound / JSON Object] item_damage: Controls how much damage should be applied to the item from a given attack.
- [Float] threshold: The minimum amount of damage dealt by the attack before item damage is applied to the item. Defaults to
0. - [Float] base: The constant amount of damage applied to the item, if threshold is passed. Defaults to
0. - [Float] factor: The fraction of the dealt damage that should be applied to the item, if threshold is passed. Defaults to
1.5.
- [Float] threshold: The minimum amount of damage dealt by the attack before item damage is applied to the item. Defaults to
- [String][NBT Compound / JSON Object] block_sound: One sound event (an [String] ID, or a new [NBT Compound / JSON Object] sound event definition) to play when an attack is successfully blocked. Defaults to none.
- A sound event see Template:Nbt inherit/sound event/template
- [String][NBT Compound / JSON Object] disabled_sound: One sound event (an [String] ID, or a new [NBT Compound / JSON Object] sound event definition) to play when the item goes on its disabled cooldown due to an attack. Defaults to none.
- A sound event see Template:Nbt inherit/sound event/template
- [String] bypassed_by: a damage type tag with
#of damage types that bypass the blocking. Defaults to none.
- [Float] block_delay_seconds: The amount of time (in seconds) that use must be held before successfully blocking attacks. Defaults to
- [NBT Compound / JSON Object] minecraft:blocks_attacks: When present, this item can be used like a shield to block attacks to the holding player.
Advancements
[edit | edit source]| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
History
[edit | edit source]Development
[edit | edit source]| July 10, 2011 | During an interview, Jeb says that "shields for the left arm" might be added. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
[edit | edit source]| Java Edition | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1.9 | 15w33c | |||||||||
| Shields replace the blocking functionality of swords, although blocking more damage. | ||||||||||
The current crafting recipe of shields includes wool, producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
| ||||||||||
| Any of the colored base shields can be crafted with a banner of the same base color, to produce a patterned shield. | ||||||||||
| 15w34c | When an attack is blocked by a shield, the attacker now may be knocked back. | |||||||||
| Being attacked with an axe now may disable shield use for 5 seconds. | ||||||||||
| 15w37a | The crafting recipe of shields has been changed to 6 planks and 1 iron ingot.
| |||||||||
| The cooldown of shields has been reduced from 0.5s to 0.25s. | ||||||||||
| Blocking with shields now prevents some side effects.[verify] | ||||||||||
| Arrows now ricochet off shields. | ||||||||||
| 15w44a | Shields can now be repaired by combining with other shields. This removes any banner that had been applied. | |||||||||
| 15w45a | Crafting a banner onto a shield now consumes the banner. | |||||||||
| 15w47b | Added shield blocking sounds. | |||||||||
| 16w07a | Added more variation of shield blocking sounds. | |||||||||
| pre1 | The durability of shields has been increased from 181 to 337. | |||||||||
| 1.10 | 16w21a | Shields can now be equipped by dispensers. | ||||||||
| 1.11 | 16w33a | Crafting a shield with a banner no longer changes the durability, nor does it remove enchantments from it. | ||||||||
| 16w35a | Shields now block 100% of damage/knockback/debuffs dealt in melee combat. | |||||||||
| Shields are now always disabled 100% of the time when blocking an attack from an axe-wielding mob or player. | ||||||||||
| An attacker's Efficiency level on their axe, as well as whether or not they're sprinting, no longer impact shield disabling chance. | ||||||||||
| 1.13 | pre6 | Enchanted shields now show the enchantment glint. | ||||||||
| 1.13.2 | release | Shields now properly block attacks when the player is facing down.[5] | ||||||||
| 1.14 | 18w43a | |||||||||
| Shields no longer deal knockback to attackers. | ||||||||||
| 19w11a | Shields can now be bought from armorer villagers for 5 emeralds. | |||||||||
| 1.14.3 | pre3 | Shields blocking flaming arrows no longer put the player on fire. | ||||||||
| 1.16 | 20w06a | Crimson planks and warped planks can now be used to craft shields. | ||||||||
| 1.19 | 22w11a | Mangrove planks can now be used to craft shields. | ||||||||
| 1.19.3 Experiment | 22w42a | Bamboo planks can now be used to craft shields. | ||||||||
| 1.19.3 | 22w43a | Shields can now properly block all explosions. | ||||||||
| 1.19.4 | 23w06a | A sound is now played when a shield is placed into the offhand slot. | ||||||||
| 1.19.4 Experiment | 23w07a | Cherry planks can now be used to craft shields. | ||||||||
| 1.20.3 | 23w40a | When a player is blocking with a shield, the arm with the shield now follows the direction the player is looking at, when viewed from third person perspective. | ||||||||
| Shields now properly block attacks when the player is facing straight up.[6] | ||||||||||
| 1.20.3 Experiment | 23w45a | Damaged shields can now generate in reward chests inside trial chambers. | ||||||||
| 1.20.5 Experiment | 24w05a | Damaged shields can now be ejected as loot from vaults. | ||||||||
| 1.21 | 24w18a | While holding a shield and an axe, blocking with the shield is now prioritized over stripping or scraping blocks with the axe.[7] | ||||||||
| 1.21.2 | 24w33a | Enchanted shields now have the same reduced glint as enchanted armor. | ||||||||
| 1.21.2 Experiment | 24w40a | Pale oak planks can now be used to craft shields. | ||||||||
Bedrock Edition
[edit | edit source]| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10.0 | beta 1.10.0.3 | ||||||
| Shields cannot be customized with banners as of right now. | |||||||
| Shields are activated by crouching or mounting mobs. | |||||||
| 1.11.0 | beta 1.11.0.4 | Shields can now be bought from armorer villagers. | |||||
| 1.16.210 | beta 1.16.210.51 | Now grants partial knockback protection from the goat ram attack. | |||||
| 1.16.220 | beta 1.16.220.50 | Mobs that pick up shields now place them to their off-hand. | |||||
| 1.18.30 | Preview 1.18.30.27 | Being attacked with an axe now may disable shield use. This was not mentioned in the official changelog.[8] | |||||
| 1.20.0 | Preview 1.20.0.20 | ||||||
| 1.20.30 | Preview 1.20.30.20 | A sound is now played when a shield is placed into the offhand slot. | |||||
| 1.20.40 | Preview 1.20.40.21 | The effects from a tipped arrow are no longer transferred to the blocking player. However, shulker bullets can still transfer the levitation effect to the blocking player. | |||||
| 1.20.80 | Preview 1.20.80.22 | Shields can now partially block damage from guardians' and elder guardians' laser beams. | |||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Damaged shields can now generate in reward chests inside trial chambers. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Damaged shields can now be ejected as loot from vaults. | |||||
Legacy Console Edition
[edit | edit source]| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | The code for shields has been added to the game, but not yet in the form of items.[9][verify] |
| 1.90 | |||||||
| Shields do not have banner application features. | |||||||
| 1.91 | Enchanted shields now show the enchantment glint. | ||||||
Java Edition Combat Tests
[edit | edit source]| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 1.14.3 | Critical hits now bypass shields. | ||||||
| The warm-up delay has been removed from shields. | |||||||
| When in the off-hand, shields now activate when sneaking. | |||||||
| 2 | Shields now protect against critical attacks again. | ||||||
| Shields can be activated only when the weapon is charged to 200%. | |||||||
| 3 | A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added. | ||||||
| An option to hide shields when active has been added. | |||||||
| The arc of available protection of shields has been decreased to 148 degrees instead of 180 degrees. | |||||||
| 4 | An option to disable shields being activated by pressing crouch has been added. | ||||||
| The option to hide the shield has been removed. | |||||||
| Shields in the offhand now activate when forced to sneak in 1.5 blocks tall areas. | |||||||
| Shields in the offhand no longer activate when flying down in creative mode. | |||||||
| 6 | Shields now protect up to 5 damage for melee attacks (still 100% against projectiles). | ||||||
| Shields activate instantly regardless if the weapon is charged, similar to Combat test 1. | |||||||
| Shields now recover faster after an attack. | |||||||
| 7c | Shields now add a 50% knockback resistance when active. | ||||||
| Shields now protect against 100% explosion damage. | |||||||
| Pressing use on a shield when it is already activated by sneaking no longer slows down the player even more. | |||||||
| 8c | The knockback calculations for shields have been fixed.[more information needed] | ||||||
| Crouch-shielding while jumping has been disabled. | |||||||
| Shields with banners are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types. | |||||||
Data history
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 442. | |||||
Issues
[edit | edit source]Issues relating to "Shield" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
[edit | edit source]Renders
[edit | edit source]-
Shield
-
White Shield
-
Light Gray Shield
-
Gray Shield
-
Black Shield
-
Brown Shield
-
Red Shield
-
Orange Shield
-
Yellow Shield
-
Lime Shield
-
Green Shield
-
Cyan Shield
-
Light Blue Shield
-
Blue Shield
-
Purple Shield
-
Magenta Shield
-
Pink Shield
-
Ominous Shield
Screenshots
[edit | edit source]-
Jeb crafting a shield.
-
Alex holding the default shield.
-
Makena blocking with a shield.
-
Blocking with a shield as seen in first person.
-
An enchanted shield as seen in the inventory.
-
A shield with the ominous banner on it as seen in the inventory.
-
An image of Kai wielding a shield decorated with a banner, used to announce the feature on Bedrock Edition.
-
Custom shield examples.
Notes
[edit | edit source]- ↑ When disabled by an axe.
References
[edit | edit source]- ↑ MC-100949 — Shield blocking is delayed
- ↑ MC-169167
- ↑ MCPE-119451 — Slimes, magma cubes, and ender dragons can attack quickly, using up a shield's durability in seconds — resolved as "Fixed".
- ↑ MC-111738
- ↑ MC-92019 — Shields don't block anything if facing straight down — resolved as "Fixed".
- ↑ MC-109101 — Shields do not block damage while the player faces straight up — resolved as "Fixed".
- ↑ MC-270047 — Axes prioritize scraping copper over blocking with shields — resolved as "Fixed".
- ↑ "We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)" – @kingbdogz on X (formerly Twitter), March 17, 2022
- ↑ 2024 03 18 15 16 43 -- reimplementing ShieldItem – PhoenixARC on YouTube, March 18, 2024
External links
[edit | edit source]- "Taking Inventory: Shears" by Duncan Geere – Minecraft.net, July 25, 2019.
Navigation
[edit | edit source]
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
| |||||||||||||||||||||||||||
