Java Edition 26.1 Pre-Release 1
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Minecraft 26.1 Pre-Release 1
| Edition | Java Edition | ||||||
|---|---|---|---|---|---|---|---|
| Release date | March 10, 2026 | ||||||
| Type | Pre-release | ||||||
| Pre-release for | 26.1 | ||||||
| Downloads | Client (.json) Server | ||||||
| Protocol version | dec: 1073742122 hex: 4000012A | ||||||
| Data version | 4780 | ||||||
| Resource pack format | 84.0 | ||||||
| Data pack format | 101.0 | ||||||
| Minimum Java version | Java SE 25 | ||||||
| |||||||
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Java Edition 1.21.11|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.11]]</td>\n<td style=\"padding: 0.4em\">'''[[Java Edition 26.1|26.1]]'''</td>\n<td style=\"padding: 0.4em\" >[[Java Edition 26.1.1| 26.1.1 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition 26.1 Snapshot 11|◄ 26.1 Snapshot 11]]\n</td>\n<td style=\"padding: 0.4em\">''' 26.1 Pre-Release 1'''</td>\n<td style=\"padding: 0.4em\">\n[[Java Edition 26.1 Pre-Release 2| 26.1 Pre-Release 2 ►]]\n</td>\n</tr>\n</table>"
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26.1 Pre-Release 1 (known as 26.1-pre-1 in the launcher) is the first pre-release for Java Edition 26.1, released on March 10, 2026,[1] which updates the panorama and makes technical changes. This is the first pre-release released in 2026, and the first pre-release to be released with only an unobfuscated build.
Additions
[edit | edit source]General
[edit | edit source]- Added
minecraft:environment_attribute- Fetches and provides the value of an environment attribute (that can be represented as a number).
- This provider requires a context with an
originposition set as long as the environment attribute can vary positionally.
- This provider requires a context with an
- Format: object with fields:
attribute– environment attribute ID to fetch.- e.g.
{type: 'environment_attribute', attribute: 'gameplay/sky_light_level'}
- Fetches and provides the value of an environment attribute (that can be represented as a number).
- Added the
minecraft:environment_attribute_checkloot predicate.- Exactly matches the value of an environment attribute at a given position.
- This predicate requires a context with an
originposition set as long as the environment attribute can vary positionally.
- This predicate requires a context with an
- Format: object with fields:
attribute– environment attribute ID to testvalue– Exact value of the environment attribute to match- e.g.
{condition: 'environment_attribute_check', attribute: 'gameplay/piglins_zombify', value: true}
- Exactly matches the value of an environment attribute at a given position.
- Added the
#can_spawn_from_bone_mealconfigured feature tags.- Contains features that, when added in a biome, can be spawned when using bone meal in that biome.
Changes
[edit | edit source]Command format
[edit | edit source]/time
- Syntax:
/time [of <clock>] rate <rate>– sets the rate multiplier at which the clock should advance.- This only changes the rate at which the world clock and any timelines dependent on it advance their internal timers.
- For example, in the case of the
minecraft:overworldclock, the day/night cycle will pass quicker with a larger value, but actual game simulation will not speed up (as would happen with/tick rate).
- For example, in the case of the
- A
rateof1corresponds to normal speed. rateis a float between0(exclusive) and1000(inclusive).
- This only changes the rate at which the world clock and any timelines dependent on it advance their internal timers.
General
[edit | edit source]minecraft:provides_banner_patterns- The component now also accepts an ID or a list of IDs in addition to a tag.
minecraft:blocks_attacks- The field
bypassed_bynow also accepts an ID or a list of IDs in addition to a tag.
- The field
minecraft:damage_resistant- The field types now also accepts an ID or a list of IDs in addition to a tag.
- The pack format version is now
101.0. - The "Default Components" report generator no longer outputs files for entries without any components.
minecraft:end_cubespecial model type- New special model type that renders a cube with the same texture effects as the end portal and the end gateway blocks.
- Fields:
effect– texture effect to apply, one of:portal,gateway
- Fields:
- New special model type that renders a cube with the same texture effects as the end portal and the end gateway blocks.
minecraft:set_instrument- The
optionsfield now also accepts an ID and a list of IDs in addition to a tag.
- The
- Updated the panorama to reflect Tiny Takeover.
- End gateway and end portal should now look the same when rendered on a block display as they look when placed in world.
- The version is now
84.0. - Updated textures for Pup to fix issues with overlapping textures.
- The
core/rendertype_translucent_moving_blockshaders have been removed in favor ofcore/block.
minecraft:object- Added a new optional field named
fallbackthat contains a text component to be used when object component itself can't be displayed (for example when printing messages in server logs or during narration). - Objects of type
player(player heads) no longer can be used in server status messages (MotD).- All components of that type will be replaced by a fallback text.
- Added a new optional field named
- Flower features
- Features spawned from Bone Meal are no longer restricted to the flower feature type, and instead controlled by the
#can_spawn_from_bone_mealconfigured feature tag. - The
flower,flower_no_bonemeal, andrandom_patchfeature types have been removed.- Instead, patches can be expressed as a sequence of
countandrandom_offsetplacement modifiers.
- Instead, patches can be expressed as a sequence of
- Features spawned from Bone Meal are no longer restricted to the flower feature type, and instead controlled by the
- Int Providers
- Added the
trapezoidint provider- Selects a random value with a trapezoid distribution, similar to the
trapezoidfloat provider. - Format: object with fields:
min: integer, the minimum value to generate.max: integer, the maximum value to generate.plateau: integer, the width of the "plateau" of the distribution in which all values are equally likely to occur.- A value of
0is equivalent to a triangle distribution. - A value of
max-minis equivalent to a uniform distribution.
- A value of
- Selects a random value with a trapezoid distribution, similar to the
- Added the
Fixes
[edit | edit source]From released versions before 26.1
- MC-195237 – End portals and End gateways held by endermen or as block display entities are not rendered, but Nether portals are.
- MC-230746 – Pointed dripstone does not grow with a waterlogged block 2 blocks above it but does fill cauldrons.
- MC-306427 – Certain mobs holding items with empty "
kinetic_weapon" components crash the game whenever target acquisition succeeds.
From the 26.1 development versions
- MC-305518 – Baby wolves' tail uses an incorrect UV map.
- MC-305702 – Zombies and their variants have lost their special animation when holding spears.
- MC-305914 –
/swingdoes not swing players' arms on their perspective. - MC-306056 – The selected difficulty does not visually update when going into and out of the game rules menu.
- MC-306232 – The block breaking animation on banners is now amplified.
- MC-306315 – The left side of wolf pups' heads is misaligned, causing a gap and texture error.
- MC-306338 – Baby zombified piglins' snout texture was made for a 4×3×1 cube model, even though the snout model is actually a 3×3×1 cube.
- MC-306341 – Helmets on baby humanoids shift off-center when their heads rotate.
- MC-306532 – The error that occurred when a resource pack used textures that were too large is now incomprehensible.
- MC-306571 –
CommandEncoder#copyTextureToBufferhas incorrect parameter validation statements. - MC-306612 – Baby zombies, baby husks, and gurgles now hold items like players do.
- MC-306624 – Various translucent geometry is now invisible behind name plates.
- MC-306631 – Baby zombies, husks, drowned, and zombified piglins spawned by using spawn eggs on normal ones can't pick up items.
- MC-306633 – The "Toggle GUI" key bind doesn't work when set to a mouse button.
- MC-306653 – Name plates are no longer visible through opaque blocks.
From the previous development version
- MC-306705 – Copper golem statues with a pose now appear upside down as items.
- MC-306706 – The game hangs/freezes upon losing focus.
- MC-306708 – Block state rendering of chests for the left and right block states uses the single chest texture.
- MC-306713 – The most transparent pixels of the gradient banner patterns are no longer visible.
- MC-306742 – Rendering an empty item model with
oversized_in_guicauses a crash. - MC-306748 – Profiler tick ended before path was fully popped (remainder: 'root'). Mismatched push/pop?.
- MC-306796 – Text displays with
see_throughset to 1 now z-fight with themselves.
Videos
[edit | edit source]Videos made by slicedlime:
References
[edit | edit source]- ↑ "Minecraft 26.1 Pre-Release 1" – Minecraft.net, March 10, 2026.