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Questions tagged [maya]

3D software made by Autodesk for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform.

0 votes
0 answers
109 views

I'm new to Maya. I mirrored my box, combined and merged the pieces and tried to delete edges in the middle. I see in the channel box that the application registers the command, but edges won't delete. ...
Endless Evolution's user avatar
0 votes
1 answer
452 views

I created a level in Unity, and I want to place some of the level objects in Maya so I can create an animation based on these objects. I can import the model FBX with no problems into Maya, but if I ...
Panda Pajama's user avatar
  • 13.5k
0 votes
1 answer
73 views

I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look ...
Manx30's user avatar
  • 1
1 vote
0 answers
442 views

Effectively 100 units in Maya set in centimeters = 1 unit in Unreal Engine set to centimeters I've been in a school project last year and am about to embark on another on UE5, and I'd like to find out ...
VegetableStu's user avatar
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0 answers
191 views

The colours disapear from my asset when I export it from Maya and try to import it to Adobe Aero. Why?
AntoniaCecilia's user avatar
1 vote
0 answers
204 views

I'm trying to import a .fbx file with animation from Maya, but the mesh has changed at some specific frames automatically, which makes my character intersect with the cloth. The mesh itself does not ...
EdwardW's user avatar
  • 11
0 votes
0 answers
1k views

I have a control rig in Maya and I want to import the same rig to Unreal for Keyframe animations. Is there a way to transfer the rig from Maya to Unreal. Thanks in advance.
anoojg's user avatar
  • 1
0 votes
1 answer
57 views

I am trying to create a Laser Cannon in 3D art program Maya. It is for use in a game made in Unreal Engine. I have this same 'problem' with many aspects of my 3D CG Art but this is just one simple ...
I_Keep_Trying's user avatar
1 vote
1 answer
3k views

Starting with Unity 2018, when importing my model (FBX) I am getting dozens of "A polygon of [name of the mesh] is self-intersecting and has been discarded“ warnings. This is new! The model looks ...
v-i-c's user avatar
  • 31
1 vote
0 answers
838 views

having a bit of a head scratcher problem here. I have my artist's making multiple unique meshes in Maya that contain 3 materials. Each material is assigned to a sub-mesh in a specific order. This ...
BakaBlue's user avatar
0 votes
1 answer
3k views

I'm trying to find a quick reference to match Mixamos rigging hierarchy. I'm confused over which bones are 'root' and how many bones in the spine/pelvis/chest etc. I want my characters I make in Maya ...
I_Keep_Trying's user avatar
0 votes
1 answer
162 views

I am trying to make a boxing scene in my game. I decided to attempt to make the large stadium first (It's a boxing management game, so the scene can be 'pre-rendered' perhaps, the fight events (eg. ...
I_Keep_Trying's user avatar
0 votes
1 answer
721 views

I've begun making my own characters for my games. These are just tests that I copied from other references (ie. Cartoons TV etc). I used Maya with the 'Convert Smooth Preview To Polygons' to make the ...
I_Keep_Trying's user avatar
1 vote
1 answer
80 views

I've made a snooker table in Maya for use in a game in Unity. The felt texture on the table is a tiled texture, I used Blinn, and 'place2dTexture' node to do the tiling. It all looked great. Except I ...
I_Keep_Trying's user avatar
1 vote
1 answer
207 views

I'm attempting to re-target motion capture data from radical motion to an avatar I created with Character Creator. After creating a character definition for one, I import the other and it appears they ...
Kat's user avatar
  • 111

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