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Questions tagged [import]

0 votes
0 answers
59 views

For context, I'm almost a total beginner when it comes to the Unity Engine and game dev with some programming knowledge. As I have already tried to develop games many times in the past, but I lacked ...
Victor Neves's user avatar
0 votes
0 answers
86 views

I want to check whether the files exist, as in the window that opens when importing asset from Package Manager, and copy them into the ...
Atlas's user avatar
  • 13
0 votes
2 answers
1k views

what my problem is: I imported FBX models, when I click those objects from Project tab, I see the values of Transform are different and can't be changed (The Transform values under Imported Object ...
sdo's user avatar
  • 21
0 votes
1 answer
336 views

I have modeled two pinball flippers in Houdini. I exported them as OBJ files and imported them into Unity 2021.3. They look correct in the asset view: They also look correct when I open them with the ...
Matt's user avatar
  • 405
0 votes
0 answers
169 views

Is there a general method for resizing an arbitrary 3D model imported at runtime to fit the camera boundaries (i.e. fill 80% or so) ? For example, some 3D scanned models often do not have the model ...
ina's user avatar
  • 294
0 votes
1 answer
60 views

I am trying to create some turrets, I have my Blender model which I import into Unity just fine. This model is a double turret with identical turret models for top and bottom. I have to apply a -90Z ...
Chris Lowe's user avatar
0 votes
0 answers
598 views

1 part - Blender I made a character with animations in Blender. When importing in Unity, I decided to split the Armature and the Model into different FBX files. This is how we get 2 files: ...
White Raven's user avatar
1 vote
2 answers
2k views

The humanoid rig behaves strangely with my animation from Blender. Here is a demo of the problem - video. Can anyone suggest what the problem might be?
White Raven's user avatar
2 votes
1 answer
543 views

I am trying to edit animation file settings in the FBX file. I managed to load the file and extract animation clip names using the code below, however, I am unable to actually edit any of the settings ...
Lemon Sprinkles's user avatar
0 votes
1 answer
65 views

So I work with my colleague A and he has (for example) a basic scene A exports the scene as package to give me. and on my pc with new project I imported the package everything is fine and I make ...
Young Gilgamesh's user avatar
1 vote
0 answers
838 views

having a bit of a head scratcher problem here. I have my artist's making multiple unique meshes in Maya that contain 3 materials. Each material is assigned to a sub-mesh in a specific order. This ...
BakaBlue's user avatar
1 vote
2 answers
7k views

I'm trying to help out a friend with an Unreal issue. He has a character model that's been imported and used in a map. A bunch of work has already gone into setting up the scene before anyone ...
Mason Wheeler's user avatar
0 votes
0 answers
264 views

I have a rig in blender that I want to export into a different blender project. For some reason, when I do that, some of the bones get enlarged. All the scales are applied. Why might this be happening?...
KI.'s user avatar
  • 472
0 votes
1 answer
256 views

I've modeled interior polygons but for some reason they do not show up in Unity. I've tried changing import settings for normals to both calculate and import... How do you have a tshirt's interior ...
ina's user avatar
  • 294
0 votes
0 answers
145 views

I'm putting together boilerplate for a Unity FPS game, and having an issue with importing an Asset Store model. All of my weapons are asset store prefabs. I'm new to Unity, but this makes me think ...
robobear's user avatar

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