Wind Charge

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This article is about the throwable item. For the status effect, see Wind Charged. For the enchantment, see Wind Burst. For the item that can be used as a single use flint and steel or shot from dispensers, see Fire Charge.
Wind Charge
Wind Charge.webp: Infobox image for Wind Charge the item in Minecraft

Entity

Wind Charge (item).png: Infobox image for Wind Charge the item in Minecraft

Item

Invicon Wind Charge.png: Inventory sprite for Wind Charge in Minecraft as shown in-game with description: Wind Charge
Rarity tier

Common

Use cooldown

0.5 seconds (10 ticks)

Renewable

Yes

Stackable

Yes (64)

A wind charge is a throwable item that bursts into wind on impact, which can knock entities into the air and interact with doors, buttons, levers, and similar blocks. They are obtained from breezes, which also use a more powerful version as their main attack.

Obtaining

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Crafting

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Ingredients Crafting recipe
Breeze Rod
Invicon Breeze Rod.png: Inventory sprite for Breeze Rod in Minecraft as shown in-game linking to Breeze Rod with description: Breeze Rod
Invicon Wind Charge.png: Inventory sprite for Wind Charge in Minecraft as shown in-game with description: Wind Charge4

Generated loot

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Item Structure Container Quantity Chance
Java Edition
Wind Charge Trial Chambers Vault and reward chest 1–3 24%
Ominous vault 8–12 47.4%
Bedrock Edition
Wind Charge Trial Chambers Vault and reward chest 1–3 29.6%
Ominous vault 8–12 47.4%

Usage

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A wind charge can be thrown by using it. After it is thrown, the wind charge is consumed.

Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.[1] They can be used to activate buttons, fence gates, levers, and non-iron trapdoors and doors. They also ring bells, break chorus flowers, extinguish candles, and shatter decorated pots.

Behavior

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A player using the knockback from a wind charge to launch into the air.

Wind charges, when fired by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge's trajectory over a cone-shaped region, spreading along the aimed trajectory, which can cause a wind charge to miss its target or hit something else.

When a wind charge directly hits an entity, the entity takes 1HP💔 damage and is knocked back 2.5 blocks unless the entity is resistant to knockback (e.g., squid, wardens, ravagers). A burst of wind also appears and knocks back nearby entities without dealing damage to them. Mobs may be knocked high enough into the air to take additional fall damage upon landing. A wind charge that passes through fire or lava sets fire to any entities that it hits.‌[Bedrock Edition only]

The wind burst also interacts with these blocks:

Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs. Blast Protection reduces the knockback effect of wind charges.

Wind charges are distance attenuated by liquids such as water and lava. They fly in a straight line, similar to fireballs.

Wind charges are two separate entities depending on their source. Wind charges shot by breezes are breeze_wind_charges, while wind charges shot by players and dispensers are simply wind_charges. This distinction is in place as the two types of wind charges have some different properties. breeze_wind_charges cannot be obtained as items.

When used by players and dispensers

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Wind charges fired by players and dispensers deal 10% more knockback than those fired by breezes, but have a much smaller burst area.​[more information needed]

A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. In Bedrock Edition, when throwing a wind charge, the projectile is slightly offset.

Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Wind Charge fliesFriendly MobsWhen a wind charge is thrown by a playerentity.wind_charge.throwsubtitles.entity.wind_charge.throw0.513-0.516
​Wind Charge fliesBlocksWhen a dispenser dispenses a wind chargeentity.wind_charge.throwsubtitles.entity.wind_charge.throw0.513-0.516
​Wind Charge burstsBlocksWhen a wind charge shot by a player or dispenser strikes somethingentity.wind_charge.wind_burstsubtitles.entity.generic.wind_burst4.00.7-1.058
​Wind Charge burstsBlocksWhen a wind charge shot by a breeze strikes somethingentity.breeze.wind_burstsubtitles.entity.breeze.wind_burst4.00.672-1.00816

Bedrock Edition:

Sounds
SoundClosed captions
[upcoming]
SourceDescriptionIdentifierTranslation key
[upcoming]
VolumePitch
​ ?PlayersWhen a player throws a wind chargerandom.bow​ ?0.50.33-0.5
​ ?PlayersWhen a wind charge shot by a player or dispenser strikes somethingwind_charge.burst​ ?1.01.0
​ ?Hostile MobsWhen a wind charge shot by a breeze strikes somethingbreeze_wind_charge.burst​ ?1.01.2

Data values

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Java Edition:

ItemIdentifierForm Translation key
ItemSprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Chargewind_chargeItem item.minecraft.wind_charge
EntityIdentifierEntity tags Translation key
EntitySprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Chargewind_chargeimpact_projectiles entity.minecraft.wind_charge
EntitySprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Chargebreeze_wind_chargeimpact_projectiles entity.minecraft.breeze_wind_charge

Bedrock Edition:

ItemIdentifierNumeric ID FormItem ID[i 1] Translation key
ItemSprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Chargewind_charge377Item item.wind_charge.name
  1. ID of block's direct item form, which is used in savegame files and addons.
EntityIdentifierNumeric ID FamilyTranslation key
EntitySprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Chargewind_charge_projectile143 wind_charge
wind_charge_projectile
entity.wind_charge_projectile.name
EntitySprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Chargebreeze_wind_charge_projectile141 Noneentity.breeze_wind_charge_projectile.name

Entity data

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Wind charges have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Who Needs Rockets?Use a Wind Charge to launch yourself upward 8 blocks10Bronze

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Who Needs Rockets?Use a Wind Charge to launch yourself upwards 8 blocks
BlowbackKill a Breeze with a deflected Breeze-shot Wind ChargeKill a breeze by deflecting a wind charge that was shot by the breeze itself.

Videos

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History

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Java Edition

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Java Edition
1.20.3
Experiment
Update 1.21
23w45a Added wind charges.
pre2Wind charges now break decorated pots, chorus flowers, and pointed dripstone blocks upon collision.
1.20.5
Experiment
Update 1.21
23w51aThe texture of wind charges have been changed. However, the in-game appearance is not affected.
24w03b The model, texture, and animation of wind charges has been changed.
24w06a Wind charges are now obtainable as an item.
Added the breeze_wind_charge entity, which is now shot by the breeze.
The wind_charge entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.
24w09aRemoved randomness from the radius of both breeze- and player-shot wind charges.
24w11aWind charges are no longer dropped by breezes, and are instead crafted using breeze rods.
Wind charges can now be obtained as loot from vaults in trial chambers.
24w12aWind charge projectiles no longer pass through blocks with incomplete collision boxes, but will still pass through blocks with no collision box.
24w13aWind charges can now be obtained as loot from ominous vaults.
Wind charges no longer collide with end crystals.[2]
1.2124w18aWind charges are now available without using the "Update 1.21" experimental data pack.
Wind charges now use a new damage type wind_charge instead of mob_projectile.
pre1Crouching no longer affects wind charge knockback.
Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.

Wind charges are no longer spawned 0.8 blocks away from the shooter.

Changed the wind charge item's fall damage reduction mechanic: it now applies a 1 tick reduction timer to ensure that wind charge projectiles always negate the player's fall damage. Due to a bug, this mechanic did not function correctly.[3]
pre4Fixed a bug where the reduction mechanism failed to work correctly in pre1.[3]
1.21.224w34aWind charges no longer go through the world border if hit.
24w35aWind charges now have the use_cooldown component by default.

Bedrock Edition

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Bedrock Edition
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20 Added wind charges.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.20 The model, texture, and animation of wind charges has been changed.
Preview 1.20.70.24 Wind charges are now obtainable as an item.
Added the breeze_wind_charge_projectile entity, which is now shot by the breeze.
The wind_charge_projectile entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.
Breezes now take damage from wind charges.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.21Reduced the damage dealt by wind charges shot by players and dispensers to 1HP💔.
The location that shot wind charges are spawned in has been moved downward and further away from the shooter.
Wind charges now deal additional knockback to crouching players.
Preview 1.20.80.22Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods.
Wind charges can now be obtained as loot from vaults in trial chambers.
1.21.0Preview 1.21.0.20Wind charges can now be obtained as loot from ominous vaults.
Wind charges no longer collide with end crystals.[4]
Preview 1.21.0.21Wind charge projectiles can now have their trajectory altered by the player's melee attacks.[5]
Preview 1.21.0.22Wind charges have been officially added to the game.
1.21.20Preview 1.21.10.22Increased the velocity of wind charge projectiles fired by players by 50% to match Java Edition.
Preview 1.21.20.21Wind charge projectiles fired by players no longer have a chance to deal more than 1HP💔 damage.
Preview 1.21.10.23Crouching no longer affects wind charge knockback.
Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
Wind charges are no longer spawned 0.8 blocks away from the shooter.
Wind charges now work the same on all terrain. [verify]

Minecraft Education

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Minecraft Education
1.21.03Preview 1.21.01.0 Added wind charges.
1.21.91Preview 1.21.40.1Increased the velocity of wind charge projectiles fired by players by 50% to match Java Edition.
Wind charge projectiles fired by players no longer have a chance to deal more than 1HP💔 damage.
Crouching no longer affects wind charge knockback.
Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
Wind charges are no longer spawned 0.8 blocks away from the shooter.
Wind charges now work the same on all terrain. [verify]

Issues

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Issues relating to "Wind Charge" are maintained on the bug tracker. Issues should be reported and viewed there.

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In other media

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References

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  1. MC-88236 — Ender Pearl/Chorus Fruit/Shield cooldown affects items throughout inventory and containers — resolved as "Works As Intended".
  2. MC-269015 — Wind charges can destroy end crystals — resolved as "Fixed".
  3. a b Fixed
  4. MCPE-179304 — Wind charges can destroys end crystals — resolved as "Fixed".
  5. MCPE-179378 — resolved as "Fixed".
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