Newest Questions
57,718 questions
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How to make enemies spawn off-screen in Godot 4.5?
I am trying to make a game using Godot 4.5 where enemies spawn off-screen, but I faced this bug where they spawn on-screen instead:
The white squares are the spawned enemies and the red is the player....
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135
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In game engines and 3D rendering, which coordinate system results in the least amount of operations to transform and render scenes?
I understand this is a slightly esoteric question, but its something I've constantly asked myself over and over when using various 3D design tools and game engines.
In what way should models be facing,...
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2
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142
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Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?
I was working on this idea of drawing a cone rotating on the y axis with a parametric equation, using a compute shader with a function like:
...
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52
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How to implement a bilateral filter in a shader?
I want to implement a bilateral filter because I have read the it preserves the edges. The equation is given as:
$$ BF\left[I\right]_p =
\frac{1}{W_p}\sum_{q\in S}
G_{\sigma_s}\left( \left\Vert p-q \...
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2
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181
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Do GPUs re-draw a all of a character's vertices/triangles/fragments every frame?
I'm a beginner in game programming and I want someone to confirm my understanding.
Let's say there's a 3D model for a character in the game. This character is made up of triangles. Each vertex in ...
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4
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247
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How are deltatime overshoots typically dealt with--or are they dealt with at all?
So I was implementing deltatime adjustment into a game when I thought of this problem. Consider a control case, with no adjustment for framerate:
Here, our character jumps up to a max height of 12.5 ...
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42
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Coding a health and stamina bar above player in Adobe Animate
I am using Adobe Animate for my school assignment.
I have a three-segment health and stamina bar that is above the player (it isn't set to be attached to the player yet).
I have a single enemy ...
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64
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Is an assumption of Welzl’s algorithm valid?
The stated assertion that a point outside some intermediate Minimum Enclosing Sphere is on the boundary of the final Minimum Enclosing Sphere seems unsupportable. It is true only for the first point ...
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59
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Animation can't disable gameobject
I'm using a very basic animation to create a transition, which involves deactivating a gameobject on the last keyframe.
Goal:
The ChangeRound animation is about 1 second long. It enables the UI image ...
3
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1
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148
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What’s the correct / idiomatic way to pause a game in Unity?
I'm trying to implement a robust pause system in Unity and I'm confused about the correct approach. My first (very simple) implementation in my previous project used a ...
1
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1
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Sign out of Google Play Services through code
In the Unity engine, I am using GPGS as a token to log in via Google sign-in. It works, but now I have another issue:
As of the last update of the SDK 2.1., this method in PGS for Unity is deprecated:
...
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Can Godot's AnimationTree blend multiple skeletons using Animation Playback Tracks?
I have a setup in Godot with two different skeletons for male and female models. The skeletons are different because the proportions are different, but I want to use the same animations on both.
Both ...
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3
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148
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How do big open worlds handle Object Pooling?
Object pools are great. They are fun to make, save you a lot of memory and fps.
But as my projects grow in size and complexity it gets harder and harder to work with them. If you only have a couple of ...
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51
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Can't get a Prefab to scale down accordingly inside a Container
I have a prefab with some fixed sizes on itself and its elements:
Then added a Aspect Ratio Fitter and a Preferred Height:
.
When using that prefab from a container with Horizontal Layout Group with ...
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Halftoning Multipass HDRP Unity
I am pretty new to rendering, and I wanted to add a black and white halftone effect. I wrote the two shaders and created the materials (pass 0 to create mask and pass 1 to mix it with the scene). They ...